National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Audio-visual work and audio-visually used works and performances
Velflová, Lucie ; Křesťanová, Veronika (advisor) ; Žikovská, Petra (referee)
Audio-visual work and audio-visually used works and performances Abstract The aim of the diploma thesis on Audio-visual work and audio-visually used works and performances is to provide an overview of key concepts of the Czech audiovisual legislation. The thesis mainly focuses on private-law aspects of copyright, but it also touches upon the subject of public regulation in the field of public support of audio-visual sector, regulation of advertising and media, or liability for administrative and criminal offences committed by infringement of the relevant intellectual property rights. Emphasis is placed on the intellectual property related to the creation of audio-visual work as a subject matter of copyright protection and on the entities and individuals that participate in the creation and production of audio-visual work. The first part of the thesis covers basic copyright concepts of the Czech legal system and sources of law relevant to the audio-visual sector, and it briefly mentions the legal instrument of collective rights management in the Czech Republic. The second part of the thesis covers the main topic of this work. Its first chapter defines the concept of author's work and examines the concept of audio-visual works and their classification, while also mentioning the concept of multimedia works and...
A new Trend in Audio-visual Production? Comparison of Attractivity of 360° Video against a Classical Video.
Svoboda, Adam ; Géla, František (advisor) ; Štoll, Martin (referee)
The work deals with a field of audiovisual production, namely 360ř video format. The thesis is divided into two parts. The theoretical part describes the history and the development of the format. There is also a mapping of the existing use of this format in practice. The second, practical part of the thesis, is devoted to research based on differences in spectator perception. For the purpose of the research, the video material was produced that served as the main point of exploration. Respondents were subjected to qualitative research consisting of two parts. The first was a questionnaire related to the content that the respondents were playing in the video. The second part was the simultaneous observation of the respondents while watching the videos. The work brings interesting results in the comparison of classic video and 360 ř video as well as the findings that solve the question of the direction in which 360 ř video production can be made in the future.

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