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Space shooter game with mutually cooperating bots
Hýbl, Oskar ; Zavoral, Filip (advisor) ; Děchtěrenko, Filip (referee)
The goal of this thesis is to, based on several AI algorithms, design and implement an AI for a game called Space Shooter which was developed as an Academic Year Project. In this game there are two groups of spaceships fighting against each other with the player directly controlling one of the ships. The created AI module is supposed to ensure the cooperation of the agents controlling the ships. The resulting program has an emphasis on modularity and extensibility, so that, in case of further development of Space Shooter, modification of the AI would be facilitated as much as possible. Powered by TCPDF (www.tcpdf.org)

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