National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
Mobile Tower Defense Game
Václavík, Filip ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to design and implement a mobile game in game engine Unity. This thesis describes game development on mobile devices and the development of mobile game in Unity engine. The basis of this mobile game is formed in the Unity game engine as well as animations of characters whose graphics were created using Gimp software. The game contains a full-fledged single player campaign with several level variants, containing various tower and enemy mechanics. The game also offers a simplified editor for creating your own maps for possible sharing with other players. The game is set in a fictional medieval world and is enriched with mechanics that are not typical for tower defense games, such as playing as the other side.
Mobile Tower Defense Game
Václavík, Filip ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to design and implement a mobile game in game engine Unity. This thesis describes game development on mobile devices and the development of mobile game in Unity engine. The basis of this mobile game is formed in the Unity game engine as well as animations of characters whose graphics were created using Gimp software. The game contains a full-fledged single player campaign with several level variants, containing various tower and enemy mechanics. The game also offers a simplified editor for creating your own maps for possible sharing with other players. The game is set in a fictional medieval world and is enriched with mechanics that are not typical for tower defense games, such as playing as the other side.
Framework pro tvorbu her typu tower defense
Čižmárik, Andrej ; Gemrot, Jakub (advisor) ; Holan, Tomáš (referee)
Tower Defense is a popular subgenre or real-time strategy, where the player guards an object by building defending towers against raiding enemy units. Current Tower Defense games have, however, closed source code which completely prevents any possibility to extend these games or study their code. Due to this fact the aim of this thesis is to develop a multi-platform framework for development of Tower Defense games together with an illustrative example game created using the framework. Framework supports game objects: towers, units and interactions between them - all scriptable in scripting language LUA. Framework also supports textures, animations, sound effects and game maps created using an available graphical editor. User interface is designed using declarative language XAML. In the result we fulfilled the aim of the thesis - using the created framework users can develop Tower Defense games for platforms Windows and Android.

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