National Repository of Grey Literature 7 records found  Search took 0.00 seconds. 
Moving Objects Indexing
Vetešník, Jiří ; Chmelař, Petr (referee) ; Zendulka, Jaroslav (advisor)
This work is aimed for proposing acceptable indexing of moving objects. With the enlargement of mobile computing it is needed to manage large sets of spatiotemporal data. We introduce the problem of spatiotemporal data and basic general approaches of indexing these data. Further, we show support of spatial data in Oracle. The movement is typically represented as trajectory in two dimensional space with temporal component in third dimension. The thesis contains experiments performed in database Oracle on artificially generate data.
Strategic Game in Multi-Agent System Jason
Vais, Roman ; Zbořil, František (referee) ; Král, Jiří (advisor)
This thesis describes artificial inteligence used in developement of computer games, particularly discusses with theory behing artificial inteligence used in real-time strategy games. It deals with implementation of extensions for one such a game. It analyzes posibylities of use multi-agent systems architecture for purposess of artificial inteligence in games. It describes concept of swarm inteligence as suitable but not used tool for developing not only videogame artificial inteligence. Moreover it attempts to find suitable representation of sensation for software agents and shows the difficulties of this task.
3D Spatial Indexing of Objects
Drbal, Miroslav ; Dvořák, Radim (referee) ; Orság, Filip (advisor)
This diploma thesis defines the term indexing and in preamble are discussed known indexing algorithms and difference between indexing static and moving objects. The practical part of this diploma thesis is aimed to designing and implementing of indexing algorithm for open source application MaNGOS with respect to generic design pattern and effectiveness of spatial search queries for selection of the objects given properties in the specified area. At the end I present and discuss reached results.
Strategic Game in Multi-Agent System Jason
Vais, Roman ; Zbořil, František (referee) ; Král, Jiří (advisor)
This thesis describes artificial inteligence used in developement of computer games, particularly discusses with theory behing artificial inteligence used in real-time strategy games. It deals with implementation of extensions for one such a game. It analyzes posibylities of use multi-agent systems architecture for purposess of artificial inteligence in games. It describes concept of swarm inteligence as suitable but not used tool for developing not only videogame artificial inteligence. Moreover it attempts to find suitable representation of sensation for software agents and shows the difficulties of this task.
Moving Objects Indexing
Křížová, Martina ; Ráb, Jaroslav (referee) ; Zendulka, Jaroslav (advisor)
This thesis deals with indexing of spatio-temporal data. It describes existing approaches to indexing data and support for indexing in Oracle Database 11g. The aim of this work is to design structures of databases for storing spatio-temporal data over Oracle Database 11g to propose experiments for these databases. Ways of spatio-temporal data storage are evaluated according to these experiments in terms of time demands of queries and appropriateness of using available indexing structure and spatial operators.  
3D Spatial Indexing of Objects
Drbal, Miroslav ; Dvořák, Radim (referee) ; Orság, Filip (advisor)
This diploma thesis defines the term indexing and in preamble are discussed known indexing algorithms and difference between indexing static and moving objects. The practical part of this diploma thesis is aimed to designing and implementing of indexing algorithm for open source application MaNGOS with respect to generic design pattern and effectiveness of spatial search queries for selection of the objects given properties in the specified area. At the end I present and discuss reached results.
Moving Objects Indexing
Vetešník, Jiří ; Chmelař, Petr (referee) ; Zendulka, Jaroslav (advisor)
This work is aimed for proposing acceptable indexing of moving objects. With the enlargement of mobile computing it is needed to manage large sets of spatiotemporal data. We introduce the problem of spatiotemporal data and basic general approaches of indexing these data. Further, we show support of spatial data in Oracle. The movement is typically represented as trajectory in two dimensional space with temporal component in third dimension. The thesis contains experiments performed in database Oracle on artificially generate data.

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