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Assisted race track procedural generation
Šimůnek, Petr ; Kahoun, Martin (advisor) ; Černý, Vojtěch (referee)
Racing games often take place on circuits with large surroundings. The goal of this thesis is to design and create a procedural generator for realistic road racing tracks surroundings. The track surroundings must feel populated and detailed during gameplay while also being performance-optimized for a smooth gaming experience. The generated environment needs to be consistent with the rules of road racing. Safety barriers need to be in places of high crash likelihood, and fans must be in relatively safe spectating spots. The generator will take the circuit shape, ideal racing line, and terrain as its inputs. Our method generates a 1 × 1 kilometer map in under a minute. Test players have rated our circuits as very realistic, detailed, and with more content than the previous hand-made ones. Our old circuits also took from dozens to hundreds of hours to create, considerably more than the new procedurally generated ones. 1

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