National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Artificial Intelligence in Strategic Computer Games
Votroubek, Lukáš ; Přibyl, Bronislav (referee) ; Zuzaňák, Jiří (advisor)
This work covers with artificial intelligence of strategy computer games, however many of these methods are usable in other areas. These are different methods used in deciding (finite state machina, fuzzy logic, Markov Process), planning (Goal-oriented action planning, Montecarlo planning, Case-based planning) and machine learning ( Reinforcement leasing, Decision Learning and Neural Networks). Objective of this thesis is to study this methods from different sources and explain their base principle. Then few of this methods resolve in more details and implement them (goal oriented planning and state machine). This thesis focuses on game engine ORTS, which is used in implementing and testing methods.
Artificial Intelligence in Strategic Computer Games
Votroubek, Lukáš ; Přibyl, Bronislav (referee) ; Zuzaňák, Jiří (advisor)
This work covers with artificial intelligence of strategy computer games, however many of these methods are usable in other areas. These are different methods used in deciding (finite state machina, fuzzy logic, Markov Process), planning (Goal-oriented action planning, Montecarlo planning, Case-based planning) and machine learning ( Reinforcement leasing, Decision Learning and Neural Networks). Objective of this thesis is to study this methods from different sources and explain their base principle. Then few of this methods resolve in more details and implement them (goal oriented planning and state machine). This thesis focuses on game engine ORTS, which is used in implementing and testing methods.

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