National Repository of Grey Literature 17 records found  previous11 - 17  jump to record: Search took 0.01 seconds. 
Softwarové modelování davového chování
MOC, Jiří
Thesis represents basics from publication Psychology of crowd and pursues of implementation crowd behavior in software implementation. Theory is validated on following experiments: free crowd flow in airport terminal surrounding, coordinated flow and evacuating scenario. Experiments are executed by multiagent system designed by Java. Main purpose of this thesis is to describe crowd behavior by model, design implementation and process it by experiment. Results are afterwards compared to research.
Intelligent Autopilot Based on Agent-Oriented Programming
Burda, Radek ; Samek, Jan (referee) ; Zbořil, František (advisor)
Thesis aims at fighter combat and maneuvring - so called Dogfighting. The purpose of this work is to create intelligent autopilot based on Agent system, eligible of executing in-air maneuvers and tactics in real-time simulation. In the first part, theoretical basis of air combat will be introduced, such as weapon systems, maneuvring and tactics in mutual combat 1 on 1, odds fight 2 on 1, and last but not least mass fights. Also agent programming will be introduced, as well as recognizing of agent rules and processes and its transformation to agent language. The second part describes building of a simple graphical simulation environment based on JMonkey game engine. Agent system maintaining every single aircraft within the simulation will be created and own network socket protocol for communication between intelligent behavior and simulation environment will be discussed and documented.
Risk Analysis as an Distributed Intelligent System
Orgoň, Vojtěch ; Orság, Filip (referee) ; Zbořil, František (advisor)
This text describes use of the multiagent system in the risk analyses. After account of term risk analyses and multiagent system this work describes the proposal of such system. Final work is usability the multiagent system in the risk analyses.
Strategy Game with Intelligent Elements
Snášel, Lukáš ; Samek, Jan (referee) ; Zbořil, František (advisor)
The aim of this thesis is to design a self-functional system, which will be capable to reach its own goals by taking advance of the game theory and the multiagent systems. As a presentation of this system there is a strategical fighting game with graphics drawn by DirectX9 and implemented in C++ programming language. The main goal was to design suitable search, schedule and decision-making algorithms
Discrete Simulation of Programmable Systems
Mynář, Pavel ; Zuzaňák, Jiří (referee) ; Mlích, Jozef (advisor)
The subject of this thesis is the design and implementation of software library for discrete simulation of programmable units and their mutual communication and implementation of several illustrative examples based on it. The library is designed to be platform independent and as robust and simple to use as possible.
Simulator of BDI Agents and Surrounding Environment With Obstacles
Matějíček, Petr ; Zbořil, František (referee) ; Horáček, Jan (advisor)
This term project desribes simulator of multiagent system implementation. It explains basic concepts of agent and multiagent systems. Simulator is implemented as a separated object, which allows to join various models of environment and agents acting in this environment. Evaluation of several types of agent cooperation behavior is in last section of this project.
Intelligent Client for Music Player Daemon
Wagner, Tomáš ; Kočí, Radek (referee) ; Janoušek, Vladimír (advisor)
The content of this master thesis project is about design and implementation of intelligent client application for Music Player Daemon (MPD), which searches and presents the metadata related to played content. The actual design precedes the theoretical analysis, which includes analysis of agent systems, methods of data classification, web communication protocols and languages for describing HTML document. At the same time is analyzed the MPD server and communication protocol used by clients application. Furthermore, this work describes the current client applications that presents metadata. In the last chapters of the thesis describes the design and implementation of intelligent client. It describes the methods of solution the implementation and solution of problems. Lastest chapters describes the testing result.

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