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Augmented Reality Game for Android Platform
Pösel, Robert ; Bartoň, Radek (referee) ; Láník, Aleš (advisor)
The aim of this thesis is to design and implement framework for geolocation games on Android platform. Its use is then demonstrated on sample application. In this text are also described some geolocation games and ways of creating 3D graphics, processing data from sensors and use of augmented reality elements on Android platform.
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Augmented Reality Game for Android Platform
Pösel, Robert ; Bartoň, Radek (referee) ; Láník, Aleš (advisor)
The aim of this thesis is to design and implement framework for geolocation games on Android platform. Its use is then demonstrated on sample application. In this text are also described some geolocation games and ways of creating 3D graphics, processing data from sensors and use of augmented reality elements on Android platform.
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Framework Unreal Editor – its properties and usage for creating a 2D game
Zelinka, Zbyněk ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
This bachelor thesis describes the game engine Unreal Engine 4. First, it explains the con-cept of this increasingly popular software archetype and the chosen representative is placed in the context of similar alternatives. The reader is then introduced to its development envi-ronment, basic principles and the Blueprint programming language. Individual steps are demonstrated in the development of a simple 2D application, from foundation to export of a standalone game.
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The Concept and Application of the MonoGame Framework and the Farseer Physics Engine Library
Pražský, Antonín ; Pecinovský, Rudolf (advisor) ; Vondráček, Martin (referee)
This work is focused on the development of video games with three-dimensional graphics with utilization of a system for two-dimensional physical simulation. Instruments used are the MonoGame framework and the Farseer Physics Engine library. These designated instruments are analyzed and a method using their available functionalities is proposed to enable two-dimensional simulation based on the shapes created from bitmap projections of three-dimensional models. These three-dimensional models can then be rendered in three-dimensional space based on the result of simulation conducted in two-dimensional space. Attached is a sample video game demonstrating the practical implementation of discussed and proposed method.
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