National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Intuitive Control of Strategy Games on Touch Devices
Haas, Patrik ; Herout, Adam (referee) ; Bambušek, Daniel (advisor)
The aim of this work is to provide an answer to the question of how to create a user-friendly controllable strategy game on a touch device and what gestures should be used. This work provides an answer to the question in such a way that it is here how to program such a game, and what controls are best to choose and why. There is also an implementation of individual gestures for control.
Pandemic - A Multiplayer Game in Spatial Augmented Reality
Januška, Filip ; Hradiš, Michal (referee) ; Bambušek, Daniel (advisor)
The goal of this thesis was to create a board game for the interactive projector Hachi Infinite M1. The created game is an adaptation of the classic board game Pandemic, which is enhanced with various new game mechanisms, which suitably use the advantages of the digital version. The application was implemented in the Unity game engine for Android devices. The thesis discusses the topic of augmented reality and its possible uses in various fields, including the gaming industry.
Intuitive Control of Strategy Games on Touch Devices
Haas, Patrik ; Herout, Adam (referee) ; Bambušek, Daniel (advisor)
The aim of this work is to provide an answer to the question of how to create a user-friendly controllable strategy game on a touch device and what gestures should be used. This work provides an answer to the question in such a way that it is here how to program such a game, and what controls are best to choose and why. There is also an implementation of individual gestures for control.
Pandemic - A Multiplayer Game in Spatial Augmented Reality
Januška, Filip ; Hradiš, Michal (referee) ; Bambušek, Daniel (advisor)
The goal of this thesis was to create a board game for the interactive projector Hachi Infinite M1. The created game is an adaptation of the classic board game Pandemic, which is enhanced with various new game mechanisms, which suitably use the advantages of the digital version. The application was implemented in the Unity game engine for Android devices. The thesis discusses the topic of augmented reality and its possible uses in various fields, including the gaming industry.

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