National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
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Čech, David ; Motal, Tomáš (referee) ; Vaněk, Vojtěch (advisor)
The bachelor's thesis combines an artist's comic book and a gamebook. Following the example of classic gamebooks, the narrative is divided into numbered segments between which the player chooses. Thematically, the work focuses on architecture, especially on the interiors and their interconnection with the selected objects. In this case, the individual segments correspond to the specific physical spaces of the illustrated building. The work contains a minimum of text and the main part of the information is communicated through the image. The output of the bachelor's thesis is a paper version of the artist's interactive content. The main part of the content is a series of consecutive illustrations. Using the numeric navigation, the player can move between pages and thus compose a picture of the situation that the story part of the work presents. The aim of the work is the creation of an artist's interactive comic book, that is not based on the text, but lets the player interact directly with the visual environment.
to world-build engulfed within the undulation - withdrawn yet prevalent
Prokop, Lukáš ; Likavčan, Lukáš (referee) ; Mazanec, Martin (advisor)
The work follows a development process of creating a fictional world using fixed predetermined rules and subsequently analyzing its emerging internal topology. The results are then presented to the viewer via an installation inspired by the non-linear structural logic of gamebooks.
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Čech, David ; Motal, Tomáš (referee) ; Vaněk, Vojtěch (advisor)
The bachelor's thesis combines an artist's comic book and a gamebook. Following the example of classic gamebooks, the narrative is divided into numbered segments between which the player chooses. Thematically, the work focuses on architecture, especially on the interiors and their interconnection with the selected objects. In this case, the individual segments correspond to the specific physical spaces of the illustrated building. The work contains a minimum of text and the main part of the information is communicated through the image. The output of the bachelor's thesis is a paper version of the artist's interactive content. The main part of the content is a series of consecutive illustrations. Using the numeric navigation, the player can move between pages and thus compose a picture of the situation that the story part of the work presents. The aim of the work is the creation of an artist's interactive comic book, that is not based on the text, but lets the player interact directly with the visual environment.
to world-build engulfed within the undulation - withdrawn yet prevalent
Prokop, Lukáš ; Likavčan, Lukáš (referee) ; Mazanec, Martin (advisor)
The work follows a development process of creating a fictional world using fixed predetermined rules and subsequently analyzing its emerging internal topology. The results are then presented to the viewer via an installation inspired by the non-linear structural logic of gamebooks.

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