National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Utilization of deep learning for channel estimation in OFDM systems
Hubík, Daniel ; Staněk, Miroslav (referee) ; Miloš, Jiří (advisor)
This paper describes a wireless communication model based on IEEE 802.11n. Typical methods for channel equalisation and estimation are described, such as the least squares method and the minimum mean square error method. Equalization based on deep learning was used as well. Coded and uncoded bit error rate was used as a performance identifier. Experiments with topology of the neural network has been performed. Programming languages such as MATLAB and Python were used in this work.
Artificial Intelligence in Bang! Game
Kolář, Vít ; Lodrová, Dana (referee) ; Orság, Filip (advisor)
The goal of this master's thesis is to create an artificial intelligence for the Bang! game. There is a full description of the Bang! game, it's entire rules, player's using strategy principles and game analysis from UI point of view included. The thesis also resumes methods of the artificial intelligence and summarizes basic information about the domain of game theory. Next part describes way of the implementation in C++ language and it's proceeding with use of Bayes classification and decision trees based on expert systems. Last part represent analysis of altogether positive results and the conclusion with possible further extensions.
Utilization of deep learning for channel estimation in OFDM systems
Hubík, Daniel ; Staněk, Miroslav (referee) ; Miloš, Jiří (advisor)
This paper describes a wireless communication model based on IEEE 802.11n. Typical methods for channel equalisation and estimation are described, such as the least squares method and the minimum mean square error method. Equalization based on deep learning was used as well. Coded and uncoded bit error rate was used as a performance identifier. Experiments with topology of the neural network has been performed. Programming languages such as MATLAB and Python were used in this work.
Artificial Intelligence in Bang! Game
Kolář, Vít ; Lodrová, Dana (referee) ; Orság, Filip (advisor)
The goal of this master's thesis is to create an artificial intelligence for the Bang! game. There is a full description of the Bang! game, it's entire rules, player's using strategy principles and game analysis from UI point of view included. The thesis also resumes methods of the artificial intelligence and summarizes basic information about the domain of game theory. Next part describes way of the implementation in C++ language and it's proceeding with use of Bayes classification and decision trees based on expert systems. Last part represent analysis of altogether positive results and the conclusion with possible further extensions.

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