National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
Manager for Board Games
Kouřil, Jan ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
The main goal of this bachelor work was to remove errors from actual programming, to implement possibility of arranging different forms of tournaments and to add support for games gomoku, checkers, chess and go. It was also necessary to programm possibility of human play for better debugging of artificial intelligences, which are playing against each other in this manager. As a minor goal i would mention implementation of standard protocol in game gomoku, which supports connection for universal artificial intelligences. From begginning I discuss theoretical solutions of given problem, board games, their rules and algorithm proposal. Next, there is a summary of implementation and its realization. In the end posible extentions of manager  are  mentioned.
Chess Server
Bárczi, Viktor ; Trchalík, Roman (referee) ; Jirák, Ota (advisor)
This work deals with the creating, and solving the problem of a chess server. It is about creating a chess server wherewith people can play chess through the Internet or a local network and also on a PC. In the real world the construction of the informational system resembles chess games between two players. According to the basic rules of chess the control of the right movements, the analysis of special movements like taking a figure and also rooking, projection and the analysis of checks and mates on the king are solved. During the game statistics of the movements are kept and after the end of the game the performance of the players are calculated by the virtue of record and statistics are kept about the gained ELO (rating) points.
Manager for Board Games
Kusák, Jiří ; Jurka, Pavel (referee) ; Rozman, Jaroslav (advisor)
The main goal of this work is to design and realize an application for managing two programs playing against each other. At the beginning I'm discussing board games (especially their rules) and player's skill rating systems. Then there is short analysis of the actual situation in this area. Fundamental part of the work is the description of the designing and realization of the manager. After that there is short description how to control the application. In the end I'm evaluating achieved results and proposing additional directions for the program development.
Manager for Board Games
Kusák, Jiří ; Jurka, Pavel (referee) ; Rozman, Jaroslav (advisor)
The main goal of this work is to design and realize an application for managing two programs playing against each other. At the beginning I'm discussing board games (especially their rules) and player's skill rating systems. Then there is short analysis of the actual situation in this area. Fundamental part of the work is the description of the designing and realization of the manager. After that there is short description how to control the application. In the end I'm evaluating achieved results and proposing additional directions for the program development.
Chess Server
Bárczi, Viktor ; Trchalík, Roman (referee) ; Jirák, Ota (advisor)
This work deals with the creating, and solving the problem of a chess server. It is about creating a chess server wherewith people can play chess through the Internet or a local network and also on a PC. In the real world the construction of the informational system resembles chess games between two players. According to the basic rules of chess the control of the right movements, the analysis of special movements like taking a figure and also rooking, projection and the analysis of checks and mates on the king are solved. During the game statistics of the movements are kept and after the end of the game the performance of the players are calculated by the virtue of record and statistics are kept about the gained ELO (rating) points.
Manager for Board Games
Kouřil, Jan ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
The main goal of this bachelor work was to remove errors from actual programming, to implement possibility of arranging different forms of tournaments and to add support for games gomoku, checkers, chess and go. It was also necessary to programm possibility of human play for better debugging of artificial intelligences, which are playing against each other in this manager. As a minor goal i would mention implementation of standard protocol in game gomoku, which supports connection for universal artificial intelligences. From begginning I discuss theoretical solutions of given problem, board games, their rules and algorithm proposal. Next, there is a summary of implementation and its realization. In the end posible extentions of manager  are  mentioned.

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