National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Scriptable Fight System for Turn-Based Computer Game
Kanich, Ondřej ; Dolíhal, Luděk (referee) ; Husár, Adam (advisor)
This bachelor's thesis deals with creation of fight system and artificial intelligence for it. The goal of this project is to give an opportunity for low-experienced programmers to design and implement their own artificial intelligence. The Project DrdSim is used as a platform for this thesis. Extended fight system of the Dragon's lair (Czech version of D&D) is employed as a model for created system. Artificial intelligence is implemented by DSL, special language of DrdSim platform. An approach of reactive agents is used for artificial intelligence.
Languages and Compilers in Computer Games
Hranáč, Jan ; Zuzaňák, Jiří (referee) ; Zemčík, Pavel (advisor)
This project deals with usage of programming languages and compilers in computer games. Purpose of this project is to give young people motivation for programming, which isn't always done by usual work in Pascal at high school. This idea was applied on a developed computer game with has a few integrated languages which can be used for creation of the game's content (adventures, campaigns and objects in them). This computer game was based on a RPG desk game Dragon's Lair (a Czech equivalent of D&D) from ALTAR(TM) publishing company.
Scriptable Fight System for Turn-Based Computer Game
Kanich, Ondřej ; Dolíhal, Luděk (referee) ; Husár, Adam (advisor)
This bachelor's thesis deals with creation of fight system and artificial intelligence for it. The goal of this project is to give an opportunity for low-experienced programmers to design and implement their own artificial intelligence. The Project DrdSim is used as a platform for this thesis. Extended fight system of the Dragon's lair (Czech version of D&D) is employed as a model for created system. Artificial intelligence is implemented by DSL, special language of DrdSim platform. An approach of reactive agents is used for artificial intelligence.
Languages and Compilers in Computer Games
Hranáč, Jan ; Zuzaňák, Jiří (referee) ; Zemčík, Pavel (advisor)
This project deals with usage of programming languages and compilers in computer games. Purpose of this project is to give young people motivation for programming, which isn't always done by usual work in Pascal at high school. This idea was applied on a developed computer game with has a few integrated languages which can be used for creation of the game's content (adventures, campaigns and objects in them). This computer game was based on a RPG desk game Dragon's Lair (a Czech equivalent of D&D) from ALTAR(TM) publishing company.

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