National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Shadow Rendering through Translucent Materials
Mátl, Roman ; Havel, Jiří (referee) ; Navrátil, Jan (advisor)
This paper describes the calculation of shadows through translucent materials using a method called Colored Stochastic Shadow Maps and its practical implementation in OpenGL libraries. At the beginning of this work a Shadow mapping method is introduced. The next section shortly describes selected ways of dealing with rendering of transparent objects in the scene. This is followed by detailed explanation of the method Colored Stochastic Shadow Maps. The last section describes the implementation of demonstration application in C++ language, evalution of the results and proposal of options to continue the project.
Shadow Rendering through Translucent Materials
Mátl, Roman ; Havel, Jiří (referee) ; Navrátil, Jan (advisor)
This paper describes the calculation of shadows through translucent materials using a method called Colored Stochastic Shadow Maps and its practical implementation in OpenGL libraries. At the beginning of this work a Shadow mapping method is introduced. The next section shortly describes selected ways of dealing with rendering of transparent objects in the scene. This is followed by detailed explanation of the method Colored Stochastic Shadow Maps. The last section describes the implementation of demonstration application in C++ language, evalution of the results and proposal of options to continue the project.

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