National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Shadow Rendering Using View Frustum Splitting Methods in OpenGL
Roháček, Dominik ; Starka, Tomáš (referee) ; Kobrtek, Jozef (advisor)
The content of this thesis discusses the generation of cascaded shadow maps in 3D applications. It describes two chosen methods of view frustum splitting into sub-frustum and discusses their differences. It was developed an application for analysation purposes in OpenGL which shows their advantages and disadvantages on three testing scenes. This work is focused on a comparison of drawing each split separately and using layered rendering. Data analysis proved some advantages of layered rendering. The PSSM was faster in accord to data analysis, but SDSM, on the other hand, produces more accurate shadows.
Shadow Mapping: Shadow Filtering in OpenGL
Brída, Ján ; Polok, Lukáš (referee) ; Kobrtek, Jozef (advisor)
The content of this bachelor thesis discusses generation, and filtration ways of shadows in 3D applications. It describes possibilities to surpress the discretization phenomenon using certain techniques, and documents the artifacts typical for them. The reader will also learn about their performance, and quality differences, thereby being able to judge offered implementations.
Shadow Rendering Using View Frustum Splitting Methods in OpenGL
Roháček, Dominik ; Starka, Tomáš (referee) ; Kobrtek, Jozef (advisor)
The content of this thesis discusses the generation of cascaded shadow maps in 3D applications. It describes two chosen methods of view frustum splitting into sub-frustum and discusses their differences. It was developed an application for analysation purposes in OpenGL which shows their advantages and disadvantages on three testing scenes. This work is focused on a comparison of drawing each split separately and using layered rendering. Data analysis proved some advantages of layered rendering. The PSSM was faster in accord to data analysis, but SDSM, on the other hand, produces more accurate shadows.
Shadow Mapping: Shadow Filtering in OpenGL
Brída, Ján ; Polok, Lukáš (referee) ; Kobrtek, Jozef (advisor)
The content of this bachelor thesis discusses generation, and filtration ways of shadows in 3D applications. It describes possibilities to surpress the discretization phenomenon using certain techniques, and documents the artifacts typical for them. The reader will also learn about their performance, and quality differences, thereby being able to judge offered implementations.

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