National Repository of Grey Literature 14 records found  1 - 10next  jump to record: Search took 0.00 seconds. 
Intelligent Control of Traffic Lights
Skoták, Miloš ; Samek, Jan (referee) ; Malačka, Ondřej (advisor)
In this thesis is analyzed Multi-Agent system for intelligent control of traffic lights. For the simulation of a real situation was implemented a simulator of a traffic situation written in Java language, which is based on a cellular automata. In Multi-Agent system can be found not only communication between the agent and environment, but also communication among agents. To implement the rules was used extended AgentSpeak language model based on BSD with Jason interpreter. Experiments were done on a real road section in the city Brno.
Multi-Agent Systems for Social Network Modelling
Lelkes, Gábor ; Král, Jiří (referee) ; Samek, Jan (advisor)
This thesis introduces the reader to topics of social networks and multi-agent systems. It's goal is to describe design and implementation of a functional model of social network as a multi-agent system built on Jason framework, and, in the end evaluate this effort.
Flight Simulator Based on Jason Multi-Agent System
Punčochářová, Pavlína ; Zbořil, František (referee) ; Samek, Jan (advisor)
The aim of this work is to create a 2D flight simulator using Jason multi-agent system and AgentSpeak language. In this simulator, the aircrafts will be represented by agents and their behavior will be described by plans implemented in AgentSpeak language. Agents will use these plans to demonstrate different types of behavior such as detection and collision avoidance, the taking of a position or persecution. The final application consists of two parts - the simulation module and the user interface. Simulation module is the core of simulator and it is created in the Jason system. The user interface provides the possibility to control simulations and creating user simulation models.
Cooperative Game in Multi-Agent System Jason
Husa, Jakub ; Rozman, Jaroslav (referee) ; Král, Jiří (advisor)
The subject of this thesis is creation of a game based on a multi-agent system. First part of the thesis introduces theory of multi-agent systems, strategic computer games, language AgentSpeak and his extension Jason which were used for implementation. Then design of turn-based strategic game Prison Escape is described, which pitches two asymmetrical teams of intelligent agents with different goals against each other. Each team has three modes of intelligent behavior designed for them, which differ by their complexity and extent of inter-agent cooperation. One team can be controlled by a player, or both teams can be controlled by computer. The game is tested on a set of testing maps. The thesis compares the three designed modes of behavior and evaluates their ability to succeed against varying opponents and thinking speed.
Intelligent Agents in Wireless Networks
Kružliak, Miroslav ; Samek, Jan (referee) ; Zbořil, František (advisor)
This Master thesis deals with synchronization of sensor nodes in wireless sensor net. It is used event ordering by the implementation of logical clocks . Lamport's algorithm is used here for synchronization, which is trying to order events within the given system. The thesis also evaluates how appropriate this principle for synchronization is. The implementation has been carried out in agent-oriented language AgentSpeak on the Jason platform. Samson environment has been used and modified for observation of this synchronization's behaviour and testing purposes.
Interface for Creation of Game Agents in Jason
Rusnák, Jakub ; Samek, Jan (referee) ; Král, Jiří (advisor)
Thesis deals with creation of interface for creating agents in Jason programming language for Unreal Tournament 2004. Reader is introduced to theory of agent systems, UnrealTournament game and GameBots environment. The paper describes design of this interface and it's implementation. It also deals with the problem of finding path for bots in game. It desribes creation of your own bot using this interface. Finally, efficiency of solution is evaluated.
Simulation of Cooperation of Agents in Jason Environment
Kříž, Jakub ; Zbořil, František (referee) ; Král, Jiří (advisor)
This work deals with creation of simulator of multi-agent system in which agents cooperate. Reader is introduced to basics of agent systems, their creating and modeling. Design of environment in which agents exist and task they solve is described in this work. There are designed and implemented three levels of racional BDI inteligence of agents with different level of cooperation - without cooperation, weak cooperation and complex cooperation. Whole system is implemented in Jason framework and extensively tested. Behavior of agents is analyzed and levels of intelligence are compared based on simulation experiments. Achieved results prove dominance of team in which agents cooperate more.
Flight Simulator Based on Jason Multi-Agent System
Punčochářová, Pavlína ; Zbořil, František (referee) ; Samek, Jan (advisor)
The aim of this work is to create a 2D flight simulator using Jason multi-agent system and AgentSpeak language. In this simulator, the aircrafts will be represented by agents and their behavior will be described by plans implemented in AgentSpeak language. Agents will use these plans to demonstrate different types of behavior such as detection and collision avoidance, the taking of a position or persecution. The final application consists of two parts - the simulation module and the user interface. Simulation module is the core of simulator and it is created in the Jason system. The user interface provides the possibility to control simulations and creating user simulation models.
Cooperative Game in Multi-Agent System Jason
Husa, Jakub ; Rozman, Jaroslav (referee) ; Král, Jiří (advisor)
The subject of this thesis is creation of a game based on a multi-agent system. First part of the thesis introduces theory of multi-agent systems, strategic computer games, language AgentSpeak and his extension Jason which were used for implementation. Then design of turn-based strategic game Prison Escape is described, which pitches two asymmetrical teams of intelligent agents with different goals against each other. Each team has three modes of intelligent behavior designed for them, which differ by their complexity and extent of inter-agent cooperation. One team can be controlled by a player, or both teams can be controlled by computer. The game is tested on a set of testing maps. The thesis compares the three designed modes of behavior and evaluates their ability to succeed against varying opponents and thinking speed.
Intelligent Control of Traffic Lights
Skoták, Miloš ; Samek, Jan (referee) ; Malačka, Ondřej (advisor)
In this thesis is analyzed Multi-Agent system for intelligent control of traffic lights. For the simulation of a real situation was implemented a simulator of a traffic situation written in Java language, which is based on a cellular automata. In Multi-Agent system can be found not only communication between the agent and environment, but also communication among agents. To implement the rules was used extended AgentSpeak language model based on BSD with Jason interpreter. Experiments were done on a real road section in the city Brno.

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