National Repository of Grey Literature 7 records found  Search took 0.00 seconds. 
High dynamic range rendering of virtual 3D scenes
Goncearenco, Vadim ; Chlubna, Tomáš (referee) ; Pečiva, Jan (advisor)
Tato bakalářská práce je zaměřena na téma Vysokého Dynamického Rozsahu (HDR), konkrétně různých HDR technik, které jsou široce používány v oblasti počítačové grafiky. Navíc se zabývá Vulkan API a jeho aplikací pro HDR vykreslováni virtuálních 3D scén. Praktická část této práce je aplikace pro renderování 3D scén, jejímž účelem je demonstrovat praktickou implementaci popsaných HDR technik, jako jsou globální operátory mapování tónu (fotografické, filmové a založené na ACES), lokální operátor mapování tónu založený na bilaterálním filtru, dynamická adaptace oka, exposure fusion a pokročilý bloom efekt.
Universal Framework for Experiments with 3D Displaying Devices
Hlávka, Marek ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
Devices displaying three-dimensional images are becoming more and more common in everyday life, and therefore it is necessary to ensure the best quality of the displayed space. This thesis deals with comparing the effectiveness of various methods of virtual reality display today, such as stereoscopic or holographic displays. It also deals with design, implementation, and publication of a framework that allows for the comparison and testing of such devices. The framework is created in the Unity game engine, mostly using scripts in the C# language. Thanks to the framework, it is easier and more efficient to compare different types or specific variations of devices for displaying the three-dimensional images. The published framework is available as open-source.
Optimalization for Stereoscopic Visualization
Zelníček, Leoš ; Seeman, Michal (referee) ; Beran, Vítězslav (advisor)
This work envolves basic options of human visual sense, describes matter of depth perception. We analyze binocular vision of humans, its limits, which must be considered, and followed when trying to project stereoscopic pictures. Then, we mention the most common methods of stereoscopic projection, reader is made acquainted with their options, advantages, and difficulties. The biggest part of this work is dedicated to the optimalizations themselves. They are focused on the most effective rendering of 3D scenes using stereoscopic technology. The effort is to make the best stereoscopic engine as possible and to inspect and improve displayed scene, so that the stereoeffect would be the best. Trivisio ARvision-3D HMD was used for testing purposes.
Use of OpenGL from Java
Židek, Michal ; Letko, Zdeněk (referee) ; Navrátil, Jan (advisor)
This thesis deals with the usability of Java in applications that use OpenGL graphics library. It provides basic information about the OpenGL library itself, and most commonly used methods to bind it with the Java language. It also aims to compare the performance of Java with C++ in applications that render 3D scenes. Two test programs were developed for this purpose, one in Java and one in C++. Both programs were tested in a set of tests, to measure the performance of both implementations while rendering the same scene.
High Dynamic Range Rendering of 3D Graphic Scenes
Rozenberg, Michal ; Chlubna, Tomáš (referee) ; Pečiva, Jan (advisor)
The output of this bachelor thesis is a demonstration application that implements techniques and algorithmus used in rendering graphical 3D scenes in high dynamic range. The C++ programming language and low-level Vulkan API are used to implement this application.
Use of OpenGL from Java
Židek, Michal ; Letko, Zdeněk (referee) ; Navrátil, Jan (advisor)
This thesis deals with the usability of Java in applications that use OpenGL graphics library. It provides basic information about the OpenGL library itself, and most commonly used methods to bind it with the Java language. It also aims to compare the performance of Java with C++ in applications that render 3D scenes. Two test programs were developed for this purpose, one in Java and one in C++. Both programs were tested in a set of tests, to measure the performance of both implementations while rendering the same scene.
Optimalization for Stereoscopic Visualization
Zelníček, Leoš ; Seeman, Michal (referee) ; Beran, Vítězslav (advisor)
This work envolves basic options of human visual sense, describes matter of depth perception. We analyze binocular vision of humans, its limits, which must be considered, and followed when trying to project stereoscopic pictures. Then, we mention the most common methods of stereoscopic projection, reader is made acquainted with their options, advantages, and difficulties. The biggest part of this work is dedicated to the optimalizations themselves. They are focused on the most effective rendering of 3D scenes using stereoscopic technology. The effort is to make the best stereoscopic engine as possible and to inspect and improve displayed scene, so that the stereoeffect would be the best. Trivisio ARvision-3D HMD was used for testing purposes.

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