National Repository of Grey Literature 2 records found  Search took 0.01 seconds. 
Fast Ray-Scene Intersection
Stříž, Martin ; Zemčík, Pavel (referee) ; Herout, Adam (advisor)
Ray-tracing of 3-D scene is one of the contemporary used rendering methods. Altough it is not a photorealistic method, it produces results with high image quality. Main disadvantage of this method is that it needs a large amount of processing power. That is why various optimalizations must be implemented. This thesis is focused on spatial subdivision optimalizations, namely BSP and KD trees, and their comparsion.
Fast Ray-Scene Intersection
Stříž, Martin ; Zemčík, Pavel (referee) ; Herout, Adam (advisor)
Ray-tracing of 3-D scene is one of the contemporary used rendering methods. Altough it is not a photorealistic method, it produces results with high image quality. Main disadvantage of this method is that it needs a large amount of processing power. That is why various optimalizations must be implemented. This thesis is focused on spatial subdivision optimalizations, namely BSP and KD trees, and their comparsion.

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