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Map Generator for 2D Games
Németh, Marek ; Chlubna, Tomáš (referee) ; Starka, Tomáš (advisor)
The goal of this thesis is to implement a procedural generator for a two-dimensional world. The world consists of blocks in an array representing a grid. The generated terrain contains a few biomes and two types of caves. The map contains objects and backgrounds. The second part of the thesis is the implementation of an editor for visualization.

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