National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Use of Markov decision processes for modelling of collective games
Zákutný, Roman ; Antoch, Jaromír (advisor) ; Koubková, Alena (referee)
In this thesis, a model based on the continuous-time Markov process is built and implemented and later applied on an one chosen collective game. An extensive analysis of available data is carried out to build a regression model to estimate parameters of the game model. An usableness of the game model is shown by a simulation process. Pros and cons are evaluated in a comparison analysis against the application of the discrete-time Markov chains, how it was described in my bachelor thesis [Roman Zákutný (2007)]. In conclusion are discussed possible extensions for other collective games.
Sport Manager Simulator
Zákutný, Roman ; Novák, Václav (advisor) ; Semecký, Jiří (referee)
The first part of presented work contains a description of the technological structure of the web application - a system for virtual simulation of a sport world controlled by user's active management of a team. The structure is divided into multiple layers - presentation, appliction and database. Use and utilization of particular frameworks on these layers are described in the work. In the second part we examine the implementation of the model used to generate the course of the match taking into account the parameters influenced by the managing abilities of users owning their competing teams. We introduce Markov models, their use in our model, connection between coincidence and observation of the situations and we perform statistical analysis of the results.
Use of Markov decision processes for modelling of collective games
Zákutný, Roman ; Antoch, Jaromír (advisor) ; Koubková, Alena (referee)
In this thesis, a model based on the continuous-time Markov process is built and implemented and later applied on an one chosen collective game. An extensive analysis of available data is carried out to build a regression model to estimate parameters of the game model. An usableness of the game model is shown by a simulation process. Pros and cons are evaluated in a comparison analysis against the application of the discrete-time Markov chains, how it was described in my bachelor thesis [Roman Zákutný (2007)]. In conclusion are discussed possible extensions for other collective games.
Sport Manager Simulator
Zákutný, Roman ; Semecký, Jiří (referee) ; Novák, Václav (advisor)
The first part of presented work contains a description of the technological structure of the web application - a system for virtual simulation of a sport world controlled by user's active management of a team. The structure is divided into multiple layers - presentation, appliction and database. Use and utilization of particular frameworks on these layers are described in the work. In the second part we examine the implementation of the model used to generate the course of the match taking into account the parameters influenced by the managing abilities of users owning their competing teams. We introduce Markov models, their use in our model, connection between coincidence and observation of the situations and we perform statistical analysis of the results.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.