National Repository of Grey Literature 210 records found  beginprevious21 - 30nextend  jump to record: Search took 0.00 seconds. 
Electronic elections and impementation of electronic elections in Free Citizens Party
Štross, Pavel ; Bruckner, Tomáš (advisor) ; Pavlíčková, Jarmila (referee)
This thesis deals with the e-voting implementation in the Free Citizens Party. It contents research and practical part. The research deals with elections and e-voting solutions of elections, while the practical part is about the analysis and the implementation of electronic elections in the Free Citizens Party. The first objective is to provide knowledge that is necessary for the practical part of the thesis by research of these issues and already implemented solutions of electronic elections over the world. The second goal is to prepare the functional implementation of electronic elections in the Free Citizens Party. The analysis and solution proposal of the implementation are made to meet this goal. The author contribution consists in meeting goals of the thesis. During the thesis processing is done a research of elections and electronic elections. After acquiring this knowledge, the author made the analysis, solution proposal of the implementation and the implementation of electronic elections in the Free Citizens Party.
Supplementing functionality of Integrated Development Environment BlueJ with possibility of working with streams in an interactive mode.
Pešat, David ; Pecinovský, Rudolf (advisor) ; Pavlíčková, Jarmila (referee)
Main objective of this thesis is to extend existing functionality of Integrated Development Environment (IDE) BlueJ with possibility of working with streams in an interactive mode. This new functionality helps to falicitate and improve teaching of programming within the First Architecture methodology. First part of this thesis deals with IDE BlueJ and discusses problematic software con-structions which don´t have sufficient support in interactive mode. Main focus is put on streams. Another part of this thesis suggests possible options for extension which should be integrated to the existing functionality. Following part focuses on analysis of the proposed changes and final part discusses implementation itself and describes author´s process of realization.
Liferay Portal from developer´s perspective
Herain, Vít ; Pour, Jan (advisor) ; Pavlíčková, Jarmila (referee)
The topic of this thesis is Liferay Portal, which is a technology based on Java programming language and portlet applications. The technology is not well known among developers despite of the fact that the usage of this technology is quite common in the commercial sphere. The main aim of the thesis is to create a suite of procedures and hints in order to facilitate portlet development for beginners, who are planning to use technologies Spring framework and AngularJS. The secondary objectives include defining the paradigm related to portlet development, analysing portal specifics and its benefits, describing the Liferay Portal from different viewpoints, to compare Liferay to competitive solutions and finally creation, de-velopment and documenting of the application composed of 2 portlets. The main functio-nality of these portlets is Personal Financial Management. Aims were achieved by obtaining information from the community of developers and from sources listed in the bibliography. Information obtained in the area of development was empirically verified using the developed application. There is a proposed procedure in the thesis in case of using the AngularJS technology in the area of portlet development and common issues related to this usage. The thesis consists of theoretical and practical part. The theoretical part deals with portals as such, mentions the market share, Java Portlet Specifications (JSR-168 and JSR-286) and defines the portlet development paradigm. The practical part of the thesis documents basic procedures necessary for portlet development with the option of using of AngularJS fra-mework and finally it documents the developed application from perspectives of the design and usage. The added value of this thesis is the intelligible guide how to start with development of portlets for Liferay Portal. The most important benefit is the guide created to simplify the usage of the AngularJS framework on the client side of the portlet (in the browser), becau-se usage in the common manner is not possible. The outcome and also the benefit is also the created application, which can be used in order to manage user´s expenses and incomes and which has already been used by the author for this purpose.
Development of POS system application with support of EET for retail trade
Nguyen Manh, Tho ; Pavlíčková, Jarmila (advisor) ; Bruckner, Tomáš (referee)
The goal of this thesis is to design and develop an application software for the POS system. The main criterion of the developed system is to support online registration of sales, which meets the requirements stated by the Act no. 112/2016 Coll., on Registration of Sales. In this thesis the POS system is designated to support processes of retail trade. The theoretical part focuses on the description of the POS system and its components. To solve the issue of online registration of sales, an analysis of the legislation and the market with the POS systems was made. The thesis also presents an analysis of the processes and requirements, a solution design and the implementation of applications based on Java. To test the functionality of the developed application a test case was used. The final chapter summarizes the content of the thesis and outlines possible future developments. The output of this paper is a functional POS application, which will be available for download under open-source license. This paper could also serve as a business guide to understand the topic of POS systems and online registration of sales.
Company's Requirements for Graduates - Software Developers
Trnková, Michaela ; Pecinovský, Rudolf (advisor) ; Pavlíčková, Jarmila (referee)
This thesis maps requirements that are imposed on software developer graduates. This goal is achieved by interviews with specialists from technological companies. A key part of the document is an evaluation of different methodologies of education of programming with a closer focus on a methodology Architecture-first. Approaches are evaluated from the company representatives' point of view, university programming teachers' point of view, and students' of informatics fields point of view. The main benefit of the thesis is a set of recommendations for teaching students as a result of developers' opinions and opinions of students who went through these programming subjects. The thesis includes recommendation for students, who are going to work as developers.
Analysis of Reporting in Business and its Technological Coverage by Microsoft BI
Lučan, Martin ; Pour, Jan (advisor) ; Pavlíčková, Jarmila (referee)
This master thesis deals with an analysis of reporting in business and its technological coverage by Microsoft Business Intelligence portfolio. The main objective of this work is to analyze the individual organization's requirements on reporting and coverage options. This work can serve as a tool for implementation of reporting in a company or for increasing the efficiency of reporting. The first part is theoretical. It deals with Business Intelligence as an environment for reporting. It also defines the basic concepts. The next part covers the area of reporting. This section provides an insight into the history, definition of outcomes and detailed classification of reporting from different perspectives. Furthermore, the definition of users reporting and the reporting standards in companies is also covered. At the end of this chapter, there is the definition of the benefits of reporting for companies. The main part of this master thesis is an analysis of the requirements for reporting in companies. The chapter defines five key perspectives which are described in a greater detail. The methods how companies should methodically approach these requirements are also discussed. The chapter further looks at the requirements for a concrete report. An output of this chapter is an effective template for gathering requirements for a specific report. The last chapter focuses on reporting portfolio analysis of Microsoft and defines the concept of Microsoft. It provides detailed information about reporting products that Microsoft offers. An analyses and a mapping of the individual characteristics of the products and the requirements is defined in this thesis.
Virtual laboratory for Business Intelligence solution developments
Stríž, Oliver ; Pavlíčková, Jarmila (advisor) ; Reken, Jaroslav (referee)
Theoretical part of my diploma thesis discusses virtualization. In virtualization is mentioned history of virtualization and best practices. Except acquaintance with the company Joyful Craftsmen, the reader is getting familiar with the given problem, which resulted from the analysis of cooperation with overseas customers. The given problem is core for practical part of diploma thesis. I created virtual laboratory for the development of Business Intelligence solutions with virtualization platform Hyper-V. This virtual laboratory is solution for the given problem. In the diploma thesis, the reader can read about what tools are installed and configured on individual virtual machines. In the thesis are mentioned problems and problem solving that I encountered while configuration various tools. The final solution I tested according to test defined in acceptance criteria.
Tools for support of cross-platform native mobile apps development
Bulvas, Vít ; Pavlíčková, Jarmila (advisor) ; Fortinová, Jana (referee)
This master thesiss goal is to map available tools for support of cross-platform native mobile app development. Main goal of thesis is to choose such tool and present it in form of app development. To accomplish this goal several criteria with different importance have to be defined. These criteria are used for choosing of most suitable tool. This thesis has two outputs. First one are criteria that can be used again or amended for some similar tool rating, like this one. Second output is cross-platform mobile app developed with Xamarin tool. Structure of this thesis copy secondary goals that support main goal: mobile OS are presented, name cross-platform native app is defined, define criteria, describe selected tools, rate them and demonstrate development of simple app on selected tool.
Supporting materials for studying GUI in JavaFX 8
Vallušová, Veronika ; Pavlíčková, Jarmila (advisor) ; Pour, Jan (referee)
This thesis deals with the Graphical User Interface in JavaFX 8 and how it can be used for studying the field of Applied Informatics at the University of Economics. The first chapters provide details on the characteristics of the JavaFX 8 language and its architecture. Moreover, each application has its own logical and graphical part. The graphical part consists of the appearance of the application using a variety of panels and components and which should be used. In addition, a code sample is elaborated on how to program those using NetBeans and the JavaFX Scene Builder program. It is assumed that the reader will not have the Scene Builder downloaded yet, in this case, this thesis also describes a short installation description. Lastly, the current thesis will present the final applications as a product that is aimed at achieving a sufficient mark for the first part of the individual work of a follow-up course 4IT115 Software Engineering.
3D game development using jMonkeyEngine 3.0
Skála, Jakub ; Pavlíčková, Jarmila (advisor) ; Nagy, Jiří (referee)
The topic of this bachelor thesis is game development of three dimensional PC games using Java programming language and game engine jMonkeyEngine witch is built on Java. The goal is to present capabilities of this tool and also to determine whether the developers of the engine actually proved that Java is usable for making PC games. The first part is focused on jMonkeyEngine itself with its history and basic characteristics. Next part is the principles of working in a 3D environment a then specific properties and capabilities of jMonkeyEngine. Each chapter contains code samples which demonstrate the capabilities of this engine. In the end overall capabilities of designing 3D games in Java are summarized and jMonkeyEngine is compared to similar tools based on other programming languages.

National Repository of Grey Literature : 210 records found   beginprevious21 - 30nextend  jump to record:
See also: similar author names
2 PAVLÍČKOVÁ, Jarmila
17 Pavlíčková, Jana
1 Pavlíčková, Jana Bc.
2 Pavlíčková, Jaromíra
2 Pavlíčková, Jaroslava
3 Pavlíčková, Jiřina
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