National Repository of Grey Literature 3 records found  Search took 0.00 seconds. 
How doe's playing MMORPG influence mood of players
Kůra, Michal ; Lukavská, Kateřina (advisor) ; Hrabec, Ondřej (referee)
This bachelor thesis examines how doe's playing MMORPG game influences mood of the player. The main goal of research is to experimentaly verify if there is some mood boost caused by playing MMORPG game. This possible effect is examined via the BMIS questionnaire, which measures actual emotional state of player. BMIS questionnaires were administrated right before and after activity, to find out the difference caused by the activity. According to findings of this experiment playing MMORPG game significantly improves the mood, in comparison with watching documentary film. Some additional measures support the theory, that mood improvement during the game could be linked with development of the flow experience, which has, as some previous studies found out, higher probability to develop during playing MMORPG game then during other non-virtual leisure time activity such as watching documentary film.
The Impact of Playing Video Games on Social Relationships of Gamers
Kůra, Michal ; Lukavská, Kateřina (advisor) ; Hrabec, Ondřej (referee)
This dissertation examines the impact of playing video games on social relationships. The main goal of the research is to find out how relationships differ between gamers and non-gamers. The quality of relationships is examined via Furman's and Buhrmester's Network of relationship inventory. The values are compared according to the gaming status. Apart from the basic groups I compared some other groups such as online and offline gamers, men and women or gamers who prefer playing alone and players who play with their friends. According to the inventory findings the relationship qualities of gamers and non-gamers do not differ significantly. Comparison of some other groups brought some interesting relationship differences among groups of men and women and, also, a correlation between the increasing average game time and decreasing quality of relationship with family members was observed.
How doe's playing MMORPG influence mood of players
Kůra, Michal ; Lukavská, Kateřina (advisor) ; Hrabec, Ondřej (referee)
This bachelor thesis examines how doe's playing MMORPG game influences mood of the player. The main goal of research is to experimentaly verify if there is some mood boost caused by playing MMORPG game. This possible effect is examined via the BMIS questionnaire, which measures actual emotional state of player. BMIS questionnaires were administrated right before and after activity, to find out the difference caused by the activity. According to findings of this experiment playing MMORPG game significantly improves the mood, in comparison with watching documentary film. Some additional measures support the theory, that mood improvement during the game could be linked with development of the flow experience, which has, as some previous studies found out, higher probability to develop during playing MMORPG game then during other non-virtual leisure time activity such as watching documentary film.

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