National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
erLett
Jenikovský, Daniel ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
In my bachelor thesis, I experiment to create an author's visual language in the form of a 3D real-time rendering. Later, I add audio and music components to the visual and create game mechanics. In this work, I give up the existing methods and implementations of stylization in 3D rendering and create a new language based on the multiplication of color areas and lines. When creating the audio, I use noise as a source signal, which is then used in various types of synthesis. All elements are created with theme self-portrait.
Stylized 3D rendering
Jenikovský, Daniel ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
In my work I create a specific technical solution for creating stylized rendering. Rendering mimics the visuals of 90's games, but I add advanced visual effects to their pixel visuals, common to today's titles. It is created for a specific group project - a game, but it is also possible to use it independently of this project and thus implement it (or its parts) into other future projects.
Stylized 3D rendering
Jenikovský, Daniel ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
In my work I create a specific technical solution for creating stylized rendering. Rendering mimics the visuals of 90's games, but I add advanced visual effects to their pixel visuals, common to today's titles. It is created for a specific group project - a game, but it is also possible to use it independently of this project and thus implement it (or its parts) into other future projects.
erLett
Jenikovský, Daniel ; Kudělka, Vladimír (referee) ; Vaněk, Vojtěch (advisor)
In my bachelor thesis, I experiment to create an author's visual language in the form of a 3D real-time rendering. Later, I add audio and music components to the visual and create game mechanics. In this work, I give up the existing methods and implementations of stylization in 3D rendering and create a new language based on the multiplication of color areas and lines. When creating the audio, I use noise as a source signal, which is then used in various types of synthesis. All elements are created with theme self-portrait.

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