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Lunar Landing Simulation
Do, Erika ; Novák, Jiří (oponent) ; Chudý, Peter (vedoucí práce)
The objective of this bachelor's thesis was to compute and visually represent the optimal lunar descent trajectory for the Chandrayaan-3 spacecraft. This was achieved through the utilisation of Bocop, an optimal control problem solver, while the environment was constructed using GDScript with the assistance of the 3D engine Godot. The measured coordinates were sourced from ISRO, the national space agency of India. Subsequently, the optimal descent trajectory was calculated and compared against the actual data acquired from Chandrayaan-3's lunar landing. The~resulting application provides users with the ability to intuitively visualise the optimal descent trajectory.
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3D hra v enginu Godot
Trbola, Martin ; Starka, Tomáš (oponent) ; Milet, Tomáš (vedoucí práce)
Godot je nový opensource herní engine. Cílem této práce je vytvoření bojové 3D hry v tomto enginu s využitím procedurálního generování pro tvorbu úrovní a nepřátel. Pro implementaci hry byla použita verze Godot 2.1. Procedurální generování levelů je implementováno použitím BSP stromů a generování nepřátel je implementováno spojováním menších částí dohromady.
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Lunar Landing Simulation
Filo, Jakub ; Prustoměrský, Milan (oponent) ; Chudý, Peter (vedoucí práce)
The goal of this bachelor thesis is to compute and visualize lunar module's optimal descent trajectory. An application for the visualization of the descent trajectory and lunar module's position from dataset was developed with the use of a 3D engine Godot. The measured coordinates were acquired through digitization of graphs from the NASA published Apollo 11 flight plan. Subsequently the optimal trajectory was computed and compared with the measured historical data from Apollo 11 Lunar landing. Using the designed application it is possible to interactively visualize the differences between optimal descent trajectories.
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Lunar Landing Simulation
Filo, Jakub ; Prustoměrský, Milan (oponent) ; Chudý, Peter (vedoucí práce)
The goal of this bachelor thesis is to compute and visualize lunar module's optimal descent trajectory. An application for the visualization of the descent trajectory and lunar module's position from dataset was developed with the use of a 3D engine Godot. The measured coordinates were acquired through digitization of graphs from the NASA published Apollo 11 flight plan. Subsequently the optimal trajectory was computed and compared with the measured historical data from Apollo 11 Lunar landing. Using the designed application it is possible to interactively visualize the differences between optimal descent trajectories.
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3D hra v enginu Godot
Trbola, Martin ; Starka, Tomáš (oponent) ; Milet, Tomáš (vedoucí práce)
Godot je nový opensource herní engine. Cílem této práce je vytvoření bojové 3D hry v tomto enginu s využitím procedurálního generování pro tvorbu úrovní a nepřátel. Pro implementaci hry byla použita verze Godot 2.1. Procedurální generování levelů je implementováno použitím BSP stromů a generování nepřátel je implementováno spojováním menších částí dohromady.
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