National Repository of Grey Literature 7,029 records found  beginprevious7027 - 7029  jump to record: Search took 0.20 seconds. 

Biometric 2D face recognition from camera system placed on a quadrocopter
Mikundová, Lea ; Mráček, Štěpán (referee) ; Drahanský, Martin (advisor)
This Bc. thesis is devoted to face recognization from camera system placed on a quadrocopter. The teoretical part is about the most used methods for detection and face recognition and their comparison. The next part is about motion capturing from quadrocopter. Practical part of thesis is devoted to implementation of algorithms for face detection and recognization by OpenCV library and evaluation of algorithm in respect to distance and angle of quadrocopter due to captured person.

Application for Recognition of Hematoma on Skin
Mihalčin, Tomáš ; Košík, Michal (referee) ; Drahanský, Martin (advisor)
This bachelor thesis contains a theoretical basic that introduces problem of skin hematoma formation, image segmentation using the OpenCV library and platform operating system Android. This thesis describes the design and implementation of application for recognition of hematoma on the skin. The application is developed for tablets running operation system Android and it will be used for medical purposes and to facilitate the work of medical.

Rendering Using Deep Shadowmaps
Hypský, Jan ; Kobrtek, Jozef (referee) ; Polok, Lukáš (advisor)
In computer graphics is problematic shadow rendering. Applications require to choose the appropriate lighting and shading method with respect to speed and display quality. This work is focused on rendering the shadows and eliminate alias, arising during their creation. For to create shadows will work to implement the methods Shadow Maps and she's extensions variant Deep Shadow Maps. Shadow maps allow to create shadow independently of the scene complexity without treatment alias. Deep shadow maps are able to display shadows along with the removal of alias thereby improve the quality of shading.  For lighting scene are used local Lambert lighting models. The resulting application is created with using library OpenGL.