National Repository of Grey Literature 35 records found  beginprevious31 - 35  jump to record: Search took 0.02 seconds. 
RSS reader application for iOS
Nováček, Stanislav ; Vojíř, Stanislav (advisor) ; Hradil, Jiří (referee)
The aim of this thesis is to develop an iOS application, an RSS reader mobile application with some social aspects and it's publication on the App Store. This thesis can also serve as inspiration when creating similar applications for iOS devices and enclosed source code can also serve as a practical study material. There are two parts of this thesis - the theoretical part and the practical part. In the theoretical part, the reader is provided with an overview of mobile development and mobile platforms. Moreover, there are mentioned new features of iOS 8, things needed for iOS development, a brief overview of Objective-C and Swift programming languages and web syndication and RSS & Atom formats characterized. In the practical part, there is the development of the RSS reader application which is based on using Feedly cloud services. Next there is a description of the features and functionality, the user interface, some topics of implementation are tackled and there is a list of third party libraries that are used in the application. Some marketing strategies and support is described in the last few pharagraphs of this part of the thesis.
Hra založená na rozšířené realitě pro platformu iOS
Kocur, Aleš
This thesis discusses an augmented reality and its integration in games for iOS platform. It outlines different kinds of approaches used in currently popular augmented reality games, namely their concepts and their benefits over usual games (without usage of the augmented reality). It describes frameworks that can be used to develop applications with an augmented reality for iOS and comparison of their features and suitability to be the foundation of an augmented reality game. The key section describes design of my own game which aims to avoid critical drawbacks found by observing existing games, as well as implementation based on the most suitable framework.
The development of a mobile application and its publishing in the online store
TRUHLÁŘ, Jakub
This work tries to describe phases of the mobile application development, from a concept through actual application development, to publishing in the online store. The beginning of the work describes the devices, the operating system and the frameworks for 2D iOS game development. Also the Sprite Kit framework and the common terminology are introduced. The practical part is about development of the game itself with Sprite Kit framework in Xcode IDE. The reader is familiarized with submitting the app to the App Store and also with the approval process. At the end the thesis is aimed to parts of the web tool for developers called iTunes Connect with statistics and game versions.
Objective-C programming language and suitability of language inclusion in education
Demčák, Marek ; Pecinovský, Rudolf (advisor) ; Pavlíčková, Jarmila (referee)
This thesis describes a programming language Objective-C, which is the primary programming language for Mac OS X, and assesses the suitability of language inclusion in education. The aim of the first part is to provide the reader with a basic explanation of the language syntax so as to be able to understand what is written for code. After reading this thesis, the reader should have enough information to decide whether he would enjoy programming in Objective-C or not. Thesis does not aim to teach the reader in Objective-C language to create custom applications, mainly due to very limited description of the class libraries (Cocoa, Cocoa Touch), whose knowledge is essential for building real applications. However, this thesis should be a good starting point for all people interested in Objective-C and should refer them to appropriate literature. In the second part, I assess the suitability of language inclusion in education from 10 points of view (criteria). The aim of this part is to provide enough arguments for a decision, whether it is the good idea to provide tuition of Objective-C language or not. Some of the points of view are: basic confrontation of Objective-C with other programming languages (mainly Java and C#), assessing compliance of Objective-C language with the principles of object-oriented programming, review of Xcode IDE, analysis of demand for Objective-C programmers in the Czech Republic and analysis of students' interest in learning Objective-C by online (only students at University of Economics, Prague). The conclusion summarizes the most important properties of the language, its greatest benefits and drawbacks. I have also described the profile of a "typical" programmer in Objective-C, based on evaluated criteria.

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