National Repository of Grey Literature 33 records found  beginprevious24 - 33  jump to record: Search took 0.01 seconds. 
VR Interactive Application
Valenta, Marek ; Kobrtek, Jozef (referee) ; Milet, Tomáš (advisor)
This document is primarily concerned with describing the development of an interactive virtual reality application. At the beginning is a description of the history of the VR, dating back to the 19th century. Following it is a description of the devices that are currently being used for the VR and for which this application is created. The Unity 3D development environment is presented, which is, together with the basic description of neural networks, a major part of the whole project. The other half describes the design and implementation of simulation of a magical world, including a new magic spell system that has not yet been used in any VR game, which is the recognition of hand gestures for spell creation by using neural network. The work also contains a description of the whole application, rooms and objects. The conclusion discusses the problems and dead ends that have been tried but failed.
Driving School - Rules of the Road
Hlipala, Martin ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This project is focused on the simulation of traffic rules and user interaction in a virtual scene, where it allows to examine user`s knowledge and skills in context of the traffic law and rules. The designed application is monitoring user`s activity and identifiing traffic violations caused by the user`s bad behaviour. Based on the gathered information, the user is provided with an information about the rules he/she disobeyed. This application was designed using the Unity 3D technology. 3D modeling software Blender was used for creating, texturing and assigning material properties to 3D objects used in the project.
3D Game Controlled by Leap Motion Sensor
Hajdin, Martin ; Kobrtek, Jozef (referee) ; Najman, Pavel (advisor)
This paper deals with the user interface design and control of computer game by using Leap Motion. The design of the game is „Endless Runner" type and was implemented in Unity3D using C# language. This game has been tested to simplicity, intuitiveness, convenience and entertaining of Leap Motion control compared to interaction with the keyboard or Gamepad. Evaluation of the implemented control was tested by users. The result of testing has proved that the Leap Motion control does not differ from the keyboard or Gamepad. However, most of users would prefer control by Leap Motion.
Analýza Unity3D Asset Store. Uvedení produktu, taktiky pro maximalizaci tržeb
Korchun, Denis ; Bruckner, Tomáš (advisor) ; Šebesta, Michal (referee)
This thesis focuses on several topics. The first one is a description of Unity3D and its official marketplace - Asset Store, including reasons why the market is attractive for publishers. The second one aims at customers - their motivation for visiting the store and performing purchases. Also, it contains a brief analysis of Asset Store products value for customers based on game developer experience with using several products on a project. The third topic covers development of our own product over time, containing information on wide range of activities like competitors monitoring and analysis, as well as important decisions on further development taken. A path from a poorly performing product to the one of the most popular in a category is described. The last topic is focused on searching for additional ways to maximize publisher income from Asset Store. The aim of this work is to provide practical information on topics described above from two different, yet closely related point of views of both customer and publisher.
Vizualization of Multi-Agent System With Using Unity Engine
Prokop, Jaroslav ; Zbořil, František (referee) ; Samek, Jan (advisor)
The aim of this thesis is to describe the basic properties of multi-agent system Jason and Unity3D game engine. Subsequently, the thesis deals with creating visualization application which is going to communicate over a network connection with an application written in framework Jason for modeling of multi-agent environment. This sends an requests to visualization agents and their environment on the side of visualization application.
Controlling of Vehicles Formation
Revický, Peter ; Kapinus, Michal (referee) ; Rozman, Jaroslav (advisor)
The goal of this thesis is to create system for formation management of wheeled vehicles with kinematic constraints. The work presents the way to control vehicle and how to manage formation in presence of obstacles. Algorithms used for vehicle control are based on potential fields. Whole system is implemented in Unity game engine in 2D enviroment. The system is then tested on various scenarios such as passing through narrow passage, obstacle partially blocking formation, dynamic obstacle avoidance etc.
Interaktivní model Sluneční soustavy
Čápová, Barbora
Bachelor thesis focused on creating an interactive website application depicting the Solar System using available technologies for presentation od 3D content for WebGL platform. Final application is identi ed for educational purposes.
Game for Teaching Very Basic Programming
Rončka, Martin ; Beran, Vítězslav (referee) ; Herout, Adam (advisor)
The main goal of this thesis is to create a game for teaching very basic programming. An analysis of current programming education games and education principles takes up the first part of this thesis. This is followed by a design and implementation of visual programming interface in Unity3d and later integration of this interface into a simple game supporting the foundings from the first part of the thesis. This thesis is then being evaluated from the technical and user perspective with the goal to analyze the effectiveness of both the visual programming interface and the game as a tool to introduce programming to non-coders.
Virtual World
Balcárek, Daniel ; Heriban, Pavel (referee) ; Roupec, Jan (advisor)
Main goals of this work are to present game development process and game engine Unity3D and develop game server with application programming interface including framework for using the server. The first part of this work is tageted on history of game genres and game development process. The second part of the thesis is dedicated to describing Unity3D game engine with focus on Unity3D networking. Development tools used in implementation and server desing included framework for use of the server are described in the third part of the thesis. In the last chapter of this work are described most important classes used in developed application.
Virtual World
Hamal, Jakub ; Heriban, Pavel (referee) ; Roupec, Jan (advisor)
The content of this thesis is to describe process of developing computer game and presentation of Unity3D game engine. Acquisition of knowledge is used to create simple application for PC. The first chapter of this thesis deals with describing proces sof komputer games developing, Unity3D game egnine and its Integrated Development Enviroment, known as Unity Editor is described in the sekond charter with other programs, uset to creating sample application. Last chapter deals with describing creation of application via using techniques and software, which are described in first two chapters.

National Repository of Grey Literature : 33 records found   beginprevious24 - 33  jump to record:
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