National Repository of Grey Literature 560 records found  previous11 - 20nextend  jump to record: Search took 0.06 seconds. 

The Computer Game Inspired by a Desk Game
Mikuláštík, David ; Lojda, Jakub (referee) ; Krčma, Martin (advisor)
This thesis deals with a transformation of a board game to a computer game and its implementation. Its summarizes rules of original game and discusses about issues of transformation them to rules of the computer game. It describes practical aspects of implementation and usage of design patterns. It evaluates feedback and design further development of the game.

Procedural Animation of Human Walk
Mohelník, Petr ; Maršík, Lukáš (referee) ; Polok, Lukáš (advisor)
Animation of human walk is employed in many interactive applications, mostly in computer games. There are many ways to create such animation which differ in compromise among naturalness, control over animation and computing time. This work implements procedural animation which is applicable for walking on uneven terrain. Skeletal animation is used for manipulation with model of human body. Furthermore, inverse kinematics is described and implemented. That allows for adaptation to uneven terrain. It also describes phases of human walk, so we can accurately aproximate them. Proposed solution enables specification of walk using number of parameters and is able to adapt to surrounding terrain. The result should be usable in creation of computer games and should allow for creation of specific animation of human walk without need to create such animation manually.

It is tough to be a plumber
Král, D. ; Majerech, V. ; Sgall, Jiří ; Tichý, Tomáš ; Woeginger, G.
In the Linux computer game {tt KPlumber/}, the objective is to rotate tiles in a ~ raster of squares so as to complete a~ system of pipes. We give a~complexity classification for the original game and various special cases of it that arise from restting the set of six possible tiles.

Examination of D-dimer in patients from the district Jindřichův Hradec
PROCHÁZKOVÁ, Veronika
Investigation of level (concentration) of d-dimer in the plasma is used to capture several pathological conditions. The most common is venous thrombosis and pulmonary embolism. Just thrombosis is diagnosed in 71 patients out of 100 000 inhabitants per year, pulmonary embolism in the same population in 69 inhabitants. Thanks to determine levels of d-dimer we can also determine the risk thrombophilia, a tendency to thrombosis. Thrombosis is the third most common pathological condition after myocardial infarction and stroke. Another states we can diagnose are undoubtedly disseminated intravascular coagulation, tumors, acute coronary syndromes, inflammatory disease. Increased level of d-dimer is found in pregnancy. My main objectives were to: 1. Acquisition of method for the examination of d-dimer, which is used in the Hospital Jindřichův Hradec, a.s. the Department of Haematology and Blood Transfusion, during one month. 2. Processing of at least 30 samples. D-dimer is one of the fission products of fibrin. It occurs in fibrinolysis, which was preceded by a sequence of reactions coagulation cascade. Its presence in the blood shows a fibrinolytic activity in the vascular system. Its level is increased after trauma or surgery. People taking hormonal therapy may suffer from increased coagulation and subsequently induced fibrinolysis. I deal in the tehoretical part of my thesis what is d-dimer, when arises. I mentioned also the coagulation cascade, which precedes the fibrinolysis. I focused on the main thrombotic condition in which the levels of d-dimer increased, from what causes these conditions arise, how they can be diagnosed. I was considering which diseases can develope because of thrombotic states and thrombophilia, what the symptoms are. In this section there is also the types of thrombotic conditions treatment, material, conditions of work with it, the types of hematological examination, the possibility of establishing d-dimer and preparation of antibodies. The practical part describes the receiption of material, its preparation for analysis, analysis, description of the apparatus, required reagents, the principle of work. I worked in the Department of Haematology and Blood Transfusion in the Hospital in Jindřichův Hradec. It was allowed to me to examine 100 patient samples, in most of the outpatient department of the hospital. I worked on the automatic coagulation analyzer ACL Elite Pro and I examined the levels of d-dimer. The latex-enhanced method is used to determine the d-dimer in routine practice in Jindřichův Hradec. D-dimer contained in the plasma forms a complex with the monoclonal antibody, which is bound to the latex particle. The principle of measurement is immunoturbidimetry, at 405 nm. The light beam is absorbed on the immune complexes and decrease of the transmitted light intensity, which passed through the reaction cell with a sample to be analyzed, is measured. I processed the measured values of d-dimer in tables and graphs using a computer program to separate part of the thesis. I divided the results according to gender, cut-off value of d-dimer used in hospital in Jindřichův Hradec, according to risk age of 45. I created graphs and tables and I evaluated the research. Increased level of d-dimer was showed in 56 patients, while the proportion of men and women was the same. I did not notice dependence on increased concentration with increasing age. Unconfirmed of two hypotheses may be due to the fact that I investigated samples from a small group of patients who were diagnosed with a pathological condition. Increased concentrations of d-dimer are most often caused by lifestyle and heredity. By working in the laboratory I have developed latex-agglutination d-dimer determination in plasma.


Sound Design in Computer Games
Oramus, Tomáš ; NEUBAUER, Petr (advisor) ; Novák, Martin (referee)
This paper describes the sound design in computer games. It focuses primarily on the procedures and technologies commonly used in the development of 3D games and highlights them in the entire creation process of these games. It also points out the differences and specificities of this field, especially compared to the creation of film sound. The goal of this paper is to provide a general overview of the work of sound designer during the creation of computer games.



The potential and real negative impact of the social network and the computers games on the children and teenagers
PODROUŽEK, Václav
The thesis deals with the potential and real negative impact which the social networks and the computer games have on the children and teenagers who are the target group of people which is in the time of forming of their personality and character. These issues are compared on the basis of explored and published findings which have been already made with the findings which I composed from my own exploration and because of these facts the appropriate conclusions are deduced.

Programming HTML5 games using libraries jQuery and Box2D
HOLEČKOVÁ, Kristýna
The aim of this bachelor thesis is to process possibilities of creating computer games with application of HTML 5, JQuery (JavaScript library), and Box2D (an engine for physics simulation) . Games using HTML 5 work on computers, smartphones and tablets, including IPhones, and IPads. They are written in JavaScript, cascading styles CSS3 and elements of HTML5. Due to this form of games, the compatibility problem of Apple's web browsers is solved.. These web browsers (including those of mobile devices) don´t support existing and traditional Flash technology. A part of this work is a description of principle of creating games using technologies, which are mentioned above, and the process of their later publication on the Internet. In another part of this bachelor thesis, positives and negatives of development and use of HTML 5 gaming applications are compared against those of other similar games using traditional Flash technology. The practical part of this thesis includes testing of support of this new technology in available web browser version on several online games, and also a detailed documentation and a tutorial to the testing.