National Repository of Grey Literature 14 records found  previous11 - 14  jump to record: Search took 0.01 seconds. 
Application of Music Therapy in Special Education for i-CT Framework
Bártů, Tomáš ; Šátek, Václav (referee) ; Fiala, Jiří (advisor)
This bachelor thesis describes development of virtual guitar application for the purposes of music therapy in environment of special education for mentally challenged. Hence this thesis deals with issues of development of similarly focused applications, an analysis of some already existing applications of this kind and a design, implementation of a new application. The resulting application follows on design principles of " Computer as Therapy " project and it is based on i-CT Framework simplifying design and development of applications in indicated environment. The development is focused on multi-platform development with support for operating system Android and iOS. The verification of the application has been done in environment of mentally challenged people.
Development of i-CT Framework and Application for Communication of YES/NO Type
Kalina, Jan ; Kočí, Radek (referee) ; Fiala, Jiří (advisor)
This master thesis deals with issues of development of applications for augmentative and alternative communication (AAC) in environment of special education for mentally challenged pupils with communication disorders. Thesis presents issues of development contemporary applications and follows on design principles of Computer therapy project, which compliance during the design and implementation should prevent the current issues. The aim of the thesis is creation of application for AAC of YES/NO type and i-CT framework - framework simplifying creation of similar apps for described environment. Both apps works on iOS and Android systems and were tested in an environment of people with mental disabilities.
Development of the cross platform applications for Android and iOS
VÁVRŮ, Jiří
The main goal of this work is to explore the reasons and benefits of the development of hybrid mobile applications using modern technologies and frameworks, such as Cordova and AngularJS that enable the development of applications running on the majority of today's mobile platforms such as Android, iOS, or Windows Phone. Thanks generally good support HTML5 is now possible to create a universal app for mobile devices with the features and functionality of native applications. The thesis is focused on mapping the possibilities in the development of hybrid mobile applications with a list of advantages and disadvantages of hybrid mobile development as a basis for quality analysis application before the independent development cycle. The work is complemented by a practical demonstration of the development of hybrid mobile application that has to describe in detail the development process from application design to its realization.
Development of Multi-Platform Game Using Soft Body Elements
Basovník, Tomáš ; Kajan, Rudolf (referee) ; Zachariáš, Michal (advisor)
The goal of this bachelor's thesis is to describe the process of game development, subsequently propose a two dimensional game using soft body objects as a fun game element and to implement it using appropriate tools to ensure its functionality across platforms. The problem with multiplatform is solved by creating HTML5 game in the application Construct~2 and its subsequent compilation by the tool Intel XDK for mobile platforms (iOS, Android) which Construct 2 application does not support directly. The behavior of the soft body objects is described by two models suitable for the proposed  game and their modifications. The basic model uses to keep the body together only the properties of springs (Spring-mass), the advanced model uses extra pressure forces (Pressure soft body). Overall, the procedure used succesfuly managed to put into operation and test the game on seven platforms, both on desktop (Windows 7 and 8.1, Mac OS X, Linux) and mobile (Android, iOS, Windows Phone), in addition the game also works in web browsers. Tests releaved, that this more advanced model of soft body objects is more stable and exhibits fewer errors. Ultimately, however, was used a modified version of the basic model, which better suit the desired design characteristics of the game. The contribution of this bachelor's thesis is to describe and show some possibilities, that the developer has in creating multiplatform  games and also create a fun game element using soft body objects and suitably chosen model.

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