Národní úložiště šedé literatury Nalezeno 1 záznamů.  Hledání trvalo 0.01 vteřin. 
2D Rogue-Like Game with Procedural Elements
Vodák, Jindřich ; Vlnas, Michal (oponent) ; Polášek, Tomáš (vedoucí práce)
This bachelor's thesis deals with the topic of rogue-like games and their development process. Firstly, it provides a comprehensive insight into the rogue-like genre and its specific mechanics and compares it with the RPG genre. Next, the game development process is examined, along with common business models of video games. The thesis presents certain commonly used approaches to procedural generation in games, such as noise or cellular automata. It also provides an overview of the topic of artificial intelligence in games. Two models commonly used in creating the artificial intelligence of non-player characters are described -- finite-state machines and behavior trees. The thesis also deals with pathfinding, which is also an important topic in the field of artificial intelligence in games. The thesis introduces the design of the game called Per Tenebras, explains certain decisions in the development process, and presents the implementation of the final product using the Unity game engine. The resulting game was also evaluated by users as a part of a user study.

Viz též: podobná jména autorů
4 Vodák, Jakub
4 Vodák, Jan
6 Vodák, Jiří
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