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Procedural Generation of Fear Factors
Hundáková, Terézia ; Vlnas, Michal (oponent) ; Milet, Tomáš (vedoucí práce)
The aim of this thesis is to create a horror game demo in Unity with procedurally generated environment and events. The work examines the market of current solutions and deals with the theory of fear and game development. It also describes designed mechanics of the game in detail and the way they have been implemented. The result of the work is a game demo with procedurally generated labyrinth, from where the player tries to escape. All kinds of scary traps await for them along the way.

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