Národní úložiště šedé literatury Nalezeno 1 záznamů.  Hledání trvalo 0.01 vteřin. 
2D Game in Unity
Hrúz, Šimon ; Vlnas, Michal (oponent) ; Starka, Tomáš (vedoucí práce)
This thesis deals with a comprehensive investigation of procedural map generation methods adapted for game applications. It provides an in-depth analysis of various algorithms commonly used in solving this task in praxy. Through careful analysis, evaluation and strategic selection, an improved collection of generation techniques has been developed, with an optimal use of each of them. The main result of the work is a computer game, serving as a presentation of the research and a practical demonstration of its use in the practice.

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