National Repository of Grey Literature 2 records found  Search took 0.00 seconds. 
Large-Scale Rendering Using Shadowmaps
Spišiak, Ján ; Zemčík, Pavel (referee) ; Polok, Lukáš (advisor)
Shadow mapping is the most widely used method in real-time 3D graphics for producing shadows in local light models. This thesis step-by-step explains the process of creating shadow maps. Depth biasing as well as filtering methods are analysed, then the calculation of normal offset bias for variable sized kernels is derived. We describe the process of efficiently fitting stable cascade frustums to view frustum. Also shown is how to use modern OpenGL to reduce performance overhead.
Large-Scale Rendering Using Shadowmaps
Spišiak, Ján ; Zemčík, Pavel (referee) ; Polok, Lukáš (advisor)
Shadow mapping is the most widely used method in real-time 3D graphics for producing shadows in local light models. This thesis step-by-step explains the process of creating shadow maps. Depth biasing as well as filtering methods are analysed, then the calculation of normal offset bias for variable sized kernels is derived. We describe the process of efficiently fitting stable cascade frustums to view frustum. Also shown is how to use modern OpenGL to reduce performance overhead.

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