National Repository of Grey Literature 3 records found  Search took 0.01 seconds. 
Counting People on the FIT Foot Bridge
Maliňák, Václav ; Nečas, Ondřej (referee) ; Herout, Adam (advisor)
This thesis is devoted to determining the number of moving object in video sequences. It explains principles and basic methods of moving object detection in video sequences. Methods such as LBP, optical flow and intensity histograms are mentioned, background subtraction method is examined more deeply. Afterwards, the principles of object tracking is explained, as well as possible methods of object counting. An important part of this thesis constitutes implementation of an application that was tested on videos capturing people at move over the FIT foot bridge. At the end of this thesis, application measure of success is evaluated.
Counting People on the FIT Foot Bridge
Maliňák, Václav ; Nečas, Ondřej (referee) ; Herout, Adam (advisor)
This thesis is devoted to determining the number of moving object in video sequences. It explains principles and basic methods of moving object detection in video sequences. Methods such as LBP, optical flow and intensity histograms are mentioned, background subtraction method is examined more deeply. Afterwards, the principles of object tracking is explained, as well as possible methods of object counting. An important part of this thesis constitutes implementation of an application that was tested on videos capturing people at move over the FIT foot bridge. At the end of this thesis, application measure of success is evaluated.
Web Portal for Project Milestones and Goal Tracking
Maliňák, Václav ; Szőke, Igor (referee) ; Beran, Vítězslav (advisor)
The aim of this theses is a creation of a project and goal managing system with effective user interface. The modern goal setting is the base of defined user interface. A substantial proportion of the theses deals with gamification, which encourages the users to use the system and motivates them to reach the predefined goals and fulfil the projects. Theoretical knowledge of goals settings and project managing serves as a base for the whole concept of the system and for a creation of the actual gamification engine. A web-based application utilizing implemented components was created with the system. An essential part of the theses is a formulation of hypotheses and their verification by testing.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.