National Repository of Grey Literature 6 records found  Search took 0.00 seconds. 
WebGL Engine Exploitation for Rendering of Automobiles
Macků, Jiří ; Kobrtek, Jozef (referee) ; Tóth, Michal (advisor)
This paper deals with rendering of automobiles with use of WebGL technology. Aim of this paper is proposal and implementation of method for realistic and stylized rendering of 3D models of automobiles for internal use as a simple preview of automobile in development and presentation or for use in infotainment systems directly in automobiles. Part of this paper is implementation and outline of reachable options and properties of such implementation. This paper is created in cooperation with company SKODA AUTO a.s.
Real Time Suppression of Atmospheric Turbulence
Macků, Jiří ; Orság, Filip (referee) ; Marvan, Aleš (advisor)
This paper deals with removing undesirable image deformations caused by turbulences of Earth's atmosphere. The goal is to design and implement algorithm for suppression of atmosphere turbulence in video sequences to use in long-distance camera monitoring system. This paper also focuses on optimization of existing algorithms for running in real-time. Algorithm will be implemented in C++ programming language with use of library for computer vision OpenCV.
Simulation of Network Behaviour Based on Analysis of Configuration of Active Network Devices
Macků, Jiří ; Ryšavý, Ondřej (referee) ; Matoušek, Petr (advisor)
This masters thesis describes simulation of network using Network Simulator. Model of network and description of simulation is extracted from the analysis of configuration files of active network devices, and translated by a parser. Concept and implementation of the parser is described here. Because IPv4 addressing is not supported in Network Simulator, it was added as a new module. The Network Simulator is also extended by filtering properties of packets using access control lists. Practical usage of the implemented modules is demonstrated on a simulation of real network.
WebGL Engine Exploitation for Rendering of Automobiles
Macků, Jiří ; Kobrtek, Jozef (referee) ; Tóth, Michal (advisor)
This paper deals with rendering of automobiles with use of WebGL technology. Aim of this paper is proposal and implementation of method for realistic and stylized rendering of 3D models of automobiles for internal use as a simple preview of automobile in development and presentation or for use in infotainment systems directly in automobiles. Part of this paper is implementation and outline of reachable options and properties of such implementation. This paper is created in cooperation with company SKODA AUTO a.s.
Real Time Suppression of Atmospheric Turbulence
Macků, Jiří ; Orság, Filip (referee) ; Marvan, Aleš (advisor)
This paper deals with removing undesirable image deformations caused by turbulences of Earth's atmosphere. The goal is to design and implement algorithm for suppression of atmosphere turbulence in video sequences to use in long-distance camera monitoring system. This paper also focuses on optimization of existing algorithms for running in real-time. Algorithm will be implemented in C++ programming language with use of library for computer vision OpenCV.
Simulation of Network Behaviour Based on Analysis of Configuration of Active Network Devices
Macků, Jiří ; Ryšavý, Ondřej (referee) ; Matoušek, Petr (advisor)
This masters thesis describes simulation of network using Network Simulator. Model of network and description of simulation is extracted from the analysis of configuration files of active network devices, and translated by a parser. Concept and implementation of the parser is described here. Because IPv4 addressing is not supported in Network Simulator, it was added as a new module. The Network Simulator is also extended by filtering properties of packets using access control lists. Practical usage of the implemented modules is demonstrated on a simulation of real network.

See also: similar author names
1 MACKŮ, Jana
4 Macků, Jan
18 Macků, Jaromír
1 Macků, Jozef
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