National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Rendering Using Deep Shadowmaps
Hypský, Jan ; Kobrtek, Jozef (referee) ; Polok, Lukáš (advisor)
In computer graphics is problematic shadow rendering. Applications require to choose the appropriate lighting and shading method with respect to speed and display quality. This work is focused on rendering the shadows and eliminate alias, arising during their creation. For to create shadows will work to implement the methods Shadow Maps and she's extensions variant Deep Shadow Maps. Shadow maps allow to create shadow independently of the scene complexity without treatment alias. Deep shadow maps are able to display shadows along with the removal of alias thereby improve the quality of shading.  For lighting scene are used local Lambert lighting models. The resulting application is created with using library OpenGL.
Reconstruction of Repetitive Elements in DNA
Hypský, Jan ; Martínek, Tomáš (referee) ; Puterová, Janka (advisor)
Eukaryotic genomes contain a large number of repetitive structures. Their detection and assembly today are the main challenges of bioinformatics. This work includes a classification of repetitive DNA and represents an implementation of a novel de novo assembler focusing on searching and constructing LTR retrotransposons and satellite DNA. Assembler accepts on his input short reads (single or pair-end), obtained from next-generation sequencing machines (NGS). This assembler is based on Overlap Layout Consensus approach.
Reconstruction of Repetitive Elements in DNA
Hypský, Jan ; Martínek, Tomáš (referee) ; Puterová, Janka (advisor)
Eukaryotic genomes contain a large number of repetitive structures. Their detection and assembly today are the main challenges of bioinformatics. This work includes a classification of repetitive DNA and represents an implementation of a novel de novo assembler focusing on searching and constructing LTR retrotransposons and satellite DNA. Assembler accepts on his input short reads (single or pair-end), obtained from next-generation sequencing machines (NGS). This assembler is based on Overlap Layout Consensus approach.
Rendering Using Deep Shadowmaps
Hypský, Jan ; Kobrtek, Jozef (referee) ; Polok, Lukáš (advisor)
In computer graphics is problematic shadow rendering. Applications require to choose the appropriate lighting and shading method with respect to speed and display quality. This work is focused on rendering the shadows and eliminate alias, arising during their creation. For to create shadows will work to implement the methods Shadow Maps and she's extensions variant Deep Shadow Maps. Shadow maps allow to create shadow independently of the scene complexity without treatment alias. Deep shadow maps are able to display shadows along with the removal of alias thereby improve the quality of shading.  For lighting scene are used local Lambert lighting models. The resulting application is created with using library OpenGL.

Interested in being notified about new results for this query?
Subscribe to the RSS feed.