National Repository of Grey Literature 1 records found  Search took 0.01 seconds. 
Game Server Administration System
Faika, Jan ; Michal, Bohumil (referee) ; Kašpárek, Tomáš (advisor)
This bachelor thesis describes configuration and management of the most used game servers, as well as analysis and implementation of the client-server application architecture to control the server. Also some of the tools used to control and configure game server is included. Major differences among various games and servers important for the design of this general tool are described in details. Some of the servers built upon the GoldSource, Source, Id tech, Unreal or TrackMania engine are included into comparison. Important part of the comparison is the description and an example of creating a new extension for a game.

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