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Using the Unity game engine
Dundálek, Martin ; Lang, Stanislav (referee) ; Roupec, Jan (advisor)
In this bachelor's thesis, the concept of a game engine will be discussed, a brief history of game engines will be described and the reader will be introduced to game engines used by companies developing video games that are not available to the public ("in-house" engines). In the second part of the work, a program solution to the mechanics of the game will be written, an introduction and a brief description of the 3D modeling program Blender, which the author used to create models for the game, an introduction and a brief description of the environment of the Unity engine itself, and the conclusion will deal with the Heaven Square Station game created by the author.

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2 Dundálek, Michal
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