National Repository of Grey Literature 4 records found  Search took 0.01 seconds. 
Object Manipulation Using p5 Glove
Čapek, Radovan ; Polok, Lukáš (referee) ; Žák, Pavel (advisor)
The thesis is focused on the description of the basic principles of the virtual reality, on utilization of data gloves in the virtual reality and it implements the application with usage of the input device P5 glove. The implementation contains among the others various visual techniques of OpenGL and also shows up-to-date work with the popular physics engine Bullet Physics. The theoretical bases of these techniques are analysed in the thesis. So the output of the thesis will serve as a source of information to people interested in the knowledge of the data gloves problems and other similar peripherals, but also to interested people who want to learn more about the realization of the computer graphics and creation of physicist models.      
Simple Game Using OpenGL
Čapek, Radovan ; Šiler, Ondřej (referee) ; Švub, Miroslav (advisor)
The work is focused on computer graphics and game developing. It describes physical model of a car behaviour and implements it in form of a racing game. The game loads 3ds models and includes many interesting visual techniques. Theoretical basics are discussed in the work. Besides the program itself, a tutorial describing how to programme this is also an output of the work.
Simple Game Using OpenGL
Čapek, Radovan ; Šiler, Ondřej (referee) ; Švub, Miroslav (advisor)
The work is focused on computer graphics and game developing. It describes physical model of a car behaviour and implements it in form of a racing game. The game loads 3ds models and includes many interesting visual techniques. Theoretical basics are discussed in the work. Besides the program itself, a tutorial describing how to programme this is also an output of the work.
Object Manipulation Using p5 Glove
Čapek, Radovan ; Polok, Lukáš (referee) ; Žák, Pavel (advisor)
The thesis is focused on the description of the basic principles of the virtual reality, on utilization of data gloves in the virtual reality and it implements the application with usage of the input device P5 glove. The implementation contains among the others various visual techniques of OpenGL and also shows up-to-date work with the popular physics engine Bullet Physics. The theoretical bases of these techniques are analysed in the thesis. So the output of the thesis will serve as a source of information to people interested in the knowledge of the data gloves problems and other similar peripherals, but also to interested people who want to learn more about the realization of the computer graphics and creation of physicist models.      

See also: similar author names
1 Čapek, René
1 Čapek, Robert
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