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Procedural Sound-Based Elements in Games
Ješko, Patrik ; Milet, Tomáš (oponent) ; Polášek, Tomáš (vedoucí práce)
This thesis explores music-driven object manipulation in the Unity game engine, which offers a versatile toolset for artists and creators looking to integrate dynamic elements based on background music. This project implements Fast Fourier Transform using an external library, Onset Detection, beat generation, and related functionalities within Unity. Consumer testing and experimentation demonstrate the potential of the implementation and functionality of the plugin. By creating this proof of concept, the intention is to inspire further innovation in this area and leverage music as a creative tool in not only game design but other media as well.

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6 Ješko, Petr
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