National Repository of Grey Literature 161 records found  beginprevious19 - 28nextend  jump to record: Search took 0.01 seconds. 
Strategic Game on Interactive Table
Jiruška, Adam ; Najman, Pavel (referee) ; Kapinus, Michal (advisor)
The aim of this work is to implement strategic board game on an interactive table. This table is ARTable, a platform which is developed at the Faculty of Information Technology, BUT. Here the principle of combination of the projected user interface and the touch layer on the table is used. The created app allows to play slightly modified version of the wellknown game Settlers of Catan for up to four players, including the ability to edit and create new maps.
IoT with Raspberry Pi, Mobile Phone, and Samsung Galaxy Watch
Koudelka, Jakub ; Kapinus, Michal (referee) ; Zemčík, Pavel (advisor)
The goal of this bachelor's thesis was to design and implement smart home system. System can be used by user oriented applications for mobile phone and smart watch. The thesis analyses an existing solutions and technologies used for smart homes. Based on analysis is determined technical product specification, which is used for implementation of system and application. Product of thesis is functioning system manageable by Android application and application for Galaxy Watch.
Home Automation Based on Arduino/WeMos/RPi Platform
Ježek, Jan ; Špaňhel, Jakub (referee) ; Kapinus, Michal (advisor)
This work aims to propose and implement a home automation system based on individual devices' connection using conditions and actions. For example, when a magnetic barrier determines that a door was opened, a command that turns on lights in the hallway is sent. However, if a card reader does not register allowed card, the alarm will be triggered. This problem is solved by a server running on Raspberry Pi, which is periodically checking all conditions that a user has defined via a web page. Based on their fulfillment, it executes predefined action. Created solution provides a way how to connect smart devices in household easily and how to automate them. Users must program each module, complex conditions, and actions by themselves. This work presents an infrastructure for communication and examples on how to create such modules.
Web Tool for Playing and Anotation of BAG Files
Omacht, Martin ; Bambušek, Daniel (referee) ; Kapinus, Michal (advisor)
This work deals with the design and implementation of a web application for playback and annotation of multimedia data from files in BAG format. The created annotations are intended for training artificial intelligence in robotic systems. The resulting application is implemented with the help of React library for creating the user interface and framework Django for the server-side REST API. The entire application is containerized using Docker. This work describes the BAG format, analyzes modern libraries for creating web applications and introduces existing solutions for data annotation or playback of BAG files. Furthermore, the design of the application is presented and its implementation is described. A separate library rosbag_pyreader, which is used to read BAG files with random access, was created as part of this work. The resulting application allows user to display and annotate 2D and 3D data from multiple robotic sensors at the same time and then export the annotations in JSON format.
User Interface with Mobile Device and Camera
Jelínek, Dalibor ; Kapinus, Michal (referee) ; Najman, Pavel (advisor)
This Bachelor thesis deals with development of user interface which will allow to control mobile device using camera and without use of hands. Thesis includes research on existing non-contact user interface sollutions and relevat computer vision techlologies. The output of the practical part is Android application which serves as a web browser that can be controlled exclusively by facial movements and voice.
User Interface for Role-Playing Game on Interactive Table
Urban, Šimon ; Rozman, Jaroslav (referee) ; Kapinus, Michal (advisor)
The goal of this thesis is to create a user interface for the role-playing game Dungeons & Dragons for the interactive table ARTable. Two mutually communicating applications were used to achieve a suitable solution. The first is designed for an interactive table for players, the second is designed for desktop and serves for game management. The final applications have led to faster gameplay and shorter learning curve for new players. Interactive table could become a useful tool for playing this type of game.
Visual Programming of Robotic Tasks
Ling, David ; Bambušek, Daniel (referee) ; Kapinus, Michal (advisor)
The purpose of this thesis is to extend the functionality of ARTable system, which using Robot operating system (ROS). In this thesis, user interface was extended and now it is possible to create new or edit already created programs for PR2 robot using touch table. All extensions are implemented in Python using ROS and Qt frameworks. The extensions are fully functional and connected to the rest of the system.
Game Projected on Touch-Enabled Table
Kovaľan, Patrik ; Hradiš, Michal (referee) ; Kapinus, Michal (advisor)
This thesis is about using ARTable for playing card game named Poker. The creation of the thesis is aplication which is transmitted on workspace of the table via projector and controlled with touchscreen. In this system there are components like robotic arm,camera, touchscreen or projector. Robotic arm is used for transporting cards. Camera scans cards and displays then on the touchscreen of the table. Aplication is used to combine digital and real world.
Eye Tracking Based Gaming Combat System
Kučera, Ján ; Kapinus, Michal (referee) ; Chlubna, Tomáš (advisor)
Aim of this thesis is to create a 3D fighting game in which, a player is able to aim via their eye gaze. Eyes are tracked using special glasses Pupil Core, that track players eye gaze using infrared camera. The game itself is implemented in a game engine Unity and communication between game and glasses is implemented via local server. The result is a 3D fighting game with an aiming mechanic using eye gaze.
AR-Based Board Game on Touch-Enabled Table
Helešicová, Aneta ; Hradiš, Michal (referee) ; Kapinus, Michal (advisor)
In the course of this Bachelor thesis, an application using interactive table ARTable for playing complicated board games will be created. The output of this thesis is projected user interface for World of Warcraft Board game controlled by touch-enabled surface in C++ programming language.

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