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Chess Program with Various Chess Variations with New Figure
Dostál, Martin ; Křena, Bohuslav (referee) ; Rozman, Jaroslav (advisor)
This thesis deals with an analysis and evaluation of methods and algorithms needed for successfull implementation of a chess program. Both the basic principles and further currently used extensions of these methods and algorithms are stated with a goal to implement a quality chess program playing different chess variations including a new figure. This thesis also introduces the basic pillars of every chess program - these pillars include board representation, state space search, evaluation of a game state and changes required for implementation of new chess variations. A comparison of difficulties of individual methods is included for an overview.

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