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Artificial Intelligence in Strategy Computer Games
Jirout, David ; Ježek, Pavel (advisor) ; Bída, Michal (referee)
Strategy war games are a genre of computer games with the key element being control and navigation of units on the map. Despite having different approach to unit management, even the best-selling titles usually feature troubles during unit collisions solving with the collisions occurring either among units or between a unit and a natural obstacle. The library being developed in this thesis unifies all the types of approach to unit management being used nowadays and offers generic formation system, prediction, avoidance and/or solving of unit collisions on all levels and furthermore unit pathfinding on the map with both the nature and height profile of the path taken into account. Powered by TCPDF (www.tcpdf.org)

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