National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
A Computer Game to Fight Drought in the Countryside in Unity
Olearčin, Daniel ; Milet, Tomáš (referee) ; Beran, Vítězslav (advisor)
This bachelor's thesis focuses on the design and development of the game in the Unity gaming engine. Game has the task of being educational. The player has the opportunity to familiarize himself with the different circumstances, which result on the profitability of the village and the retention of water in the country. The aim of the game is to map a small village above which it is possible to convert individual fields for other types. With simple models, characteristic calculations and rules, it is possible to monitor the impact of these changes on the profitability of the village and the retention of water in the country.
Game Demo in Unity
Hostin, Adam ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
Nowadays, video games are more popular than ever before in history. Therefore this area of digital art should be given special attention. The arrival of smart phones considerably expanded the availability of video games. Today, the user is separated from the entertaining game by few clicks on the phone screen. The aim of this thesis was to develop mechanics into a game demo. These mechanics are centered around player movement and objects that player can interact with. The player plays the role of a ball of yarn, and as the character moves, the yarn unravels. Its end is lit on fire that spreads and creates sense of danger in player. Game contains platforms and gates with ability to change direction of gravity. There are also mechanics that are using 2D light. Light is used to create day and night themed levels.    Demo was created using Unity game engine and C#. The result is a playable application, game demo, targeted for android.
A Computer Game to Fight Drought in the Countryside in Unity
Olearčin, Daniel ; Milet, Tomáš (referee) ; Beran, Vítězslav (advisor)
This bachelor's thesis focuses on the design and development of the game in the Unity gaming engine. Game has the task of being educational. The player has the opportunity to familiarize himself with the different circumstances, which result on the profitability of the village and the retention of water in the country. The aim of the game is to map a small village above which it is possible to convert individual fields for other types. With simple models, characteristic calculations and rules, it is possible to monitor the impact of these changes on the profitability of the village and the retention of water in the country.
Game Demo in Unity
Hostin, Adam ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
Nowadays, video games are more popular than ever before in history. Therefore this area of digital art should be given special attention. The arrival of smart phones considerably expanded the availability of video games. Today, the user is separated from the entertaining game by few clicks on the phone screen. The aim of this thesis was to develop mechanics into a game demo. These mechanics are centered around player movement and objects that player can interact with. The player plays the role of a ball of yarn, and as the character moves, the yarn unravels. Its end is lit on fire that spreads and creates sense of danger in player. Game contains platforms and gates with ability to change direction of gravity. There are also mechanics that are using 2D light. Light is used to create day and night themed levels.    Demo was created using Unity game engine and C#. The result is a playable application, game demo, targeted for android.

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