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Driving School - Rules of the Road
Melcer, Pavel ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This work deals with driving skills training problematics using a driving school 3D simulator, which monitors the observance of road traffic rules. Existing simulators are categorized by characteristics and described. The text contains a list of implemented rules and a summary of suitable tools. The resultant application is based on the Unreal engine and the text describes the various stages of development.
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Detection of Landmarks on Vehicle Images
Chadima, Vojtěch ; Bartl, Vojtěch (referee) ; Herout, Adam (advisor)
This thesis aims to introduce automatic detection of landmarks on vehicle images. Detected landmarks can be then used for automatic traffic surveillance camera calibration or other computer vision applications. I solved the landmarks detection problem by using a novel type of convolutional neural network called Stacked Hourglass. Furthemore, I created an automatic trainig dataset (image + anotations) generator based on Blender API, which allows to create various datasets. Detected landmarks are analyzed and sorted in order to determine a set of superior landmarks that could be later used for camera calibration. The best-performing models detect up to 1 021 landmarks, while the best of them have less than 3.0 pixels average error. Finally, results can be further used in automatic camera calibration based on landmarks detection, to create custom datasets or to train Stacked Hourglass convolutional neural networks.
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Futuristic Cockpit for Urban Mobility
Bohovic, Samuel ; Prustoměrský, Milan (referee) ; Chudý, Peter (advisor)
Rastúci záujem o mestskú leteckú dopravu vytvára priestor pre vývoj užívateľských rozhraní pre mestskú leteckú dopravu . Nasledújúca práca je koncept zobrazovania letových dát a užívateľského rozhrania pre tieto dopravné prostriedky . Toto bolo dosiahnuté skúmaním minulých a moderných metód zobrazovania letových dát . Výsledný koncept bol implementovaný do simulácie vo virtuálnej realite . Toto bolo dosiahnuté pomocou Unity a okuliarov pre virtuálnu realitu HTC Vive . Koncept je modulárny a bol postavený pre súkromné aj komerčné použitie . Výsledok je demonštrácia toho ako by mohli vyzerať užívateľské rozhrania pre moderné lietadlá pre mestskú mobilitu .
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Analysis of software for creating 3D models of interiors
Maceška, David ; Čábelka, Miroslav (advisor) ; Štefanová, Eva (referee)
This Bachelor's thesis is mainly focusing on analysis of software used for 3D modeling. The main goal is comparison Autodesk's proprietary software called 3ds Max with open-source software named Blender. The into part is about usability of 3D models and analysis of its existence. Followed by main part which includes an introduction and comparison of software already mentioned. Comparison is formed by technique and way of making 3D content. Hardware requirements for each software is also mentioned. The subjective best software for a 3D interior modeling is chosen by created criteria. The final part refers to other possibilities of creating 3D interior models. Keywords: 3D model, Autodesk, Blender, Interior
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Architectural visualization in virtual reality
Hložanka, Filip ; Rujbrová, Šárka (referee) ; Reich, Pavel (advisor)
Tato práce se zaměřuje na nynější podobu virtuální reality a její využití v průmyslovém designu a architektuře. Je rozdělená do dvou částí. V první částí je popsána historie virtuální reality včetně fází vývoje a nejpopulárnějších produktů. Dále jsou v ní porovnány současné produkty virtuální reality dostupné pro uživatele spolu s technologiemi pro sledování pohybu uživatele a jeho interakce s virtuálním prostředím. Jsou v ní také vysvětleny problémy při zavádění virtuální reality do pracovního prostředí, a nakonec je uvedeno několik příkladů využití virtuální reality v průmyslu. Druhá část se zaměřuje na jednu z těchto možností využití virtuální reality – architektonickou vizualizaci, přičemž je v ní popsána její evoluce, jsou v ní porovnány softwarové možnosti pro její tvorbu a zobrazování, a nakonec je ukázán příklad přenesení reálné místnosti do virtuální podoby. Závěr se zaměřuje na možnosti rozvoje virtuální reality, výsledky porovnání softwarů pro architektonickou vizualizaci a proces tvorby příkladu vizualizace.
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Driving School - Rules of the Road
Hlipala, Martin ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This project is focused on the simulation of traffic rules and user interaction in a virtual scene, where it allows to examine user`s knowledge and skills in context of the traffic law and rules. The designed application is monitoring user`s activity and identifiing traffic violations caused by the user`s bad behaviour. Based on the gathered information, the user is provided with an information about the rules he/she disobeyed. This application was designed using the Unity 3D technology. 3D modeling software Blender was used for creating, texturing and assigning material properties to 3D objects used in the project.
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Creation and Demonstration of Assets for VR Application
Zouhar, Marek ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
This thesis deals with the concept of virtual reality, its history, present-day possibilities and available devices and technologies for virtual reality and ways of creating assets such as models, textures and animations for virtual reality applications. The practical part of this work deals with design and creation of three-dimensional models, textures, animations and environment for use in interactive application in virtual reality and also with design and creation of such application to demonstrate their use.
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Interactive 3D graphics with WebGL
MÁČE, Lukáš
The aim of this bachelor thesis is to prepare options for creating and displaying interactive 3D graphics by using JavaScript environment WebGL. In this work, I will describe the basic methods and techniques which can be used to create interactive 3D content using WebGL. One of the options, which this bachelor thesis will deal with, is creating 3D graphics through Javascript commands, simultaneously using Javascript 3D library Three.js. Second option, which will be described with is creating interactive 3D graphics without knowledge of programming languages. This option is represented by graphics tools like Bledner or Coppercube 3D, which enables creating interactive 3D graphics and export them to the WebGL. Both methods will be analyzed and compared with each other. The outcome of the work will be set of practical examples, created by both methods.
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Create a 3D model of the grammar school of Jan Palach in Melnik
Krejza, Vojtěch ; Čábelka, Miroslav (advisor) ; Brůha, Lukáš (referee)
Create a 3D model of the Grammar School of Jan Palach in Melnik Abstract The aim of this bachelor thesis is to conduct a detailed analysis of the software Blender and evaluace its possibilities for making a 3D model of the building in comparison with the software Google SketchUp. Next, create the original 3D model of the Grammar School of Jan Palach in Melnik from available data, which represent mainly building plans. In this thesis are descripted principles, problems and options of creation of 3D models and their details with the aim of the focus to open source softwares. Furthermore, it focuses on the actual software analysis and subsequent use of the studied functions in the creation of the 3D model. Keywords: 3D, 3D visualization, 3D software, modeling buildings, Blender, Google SketchUp, Open source software
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Printing objects for mastering the basics of 3D modeling
BOLVÁRI, Ondřej
The bachelor thesis deals with the creation of example tasks designed to model objects. These tasks are created in two 3D designing programs. Selected tasks are included basic methods for creating 3D models. The tasks are compared in terms of the methods and principles used in both programs. The differences and demands of creation of the given program are described in this bachelor thesis. The thesis is involved analysis of other programs as well, which can be used for same or similar application. Only main condition for inclusion this programs to this work was their free distribution. At the end of the theoretical part of this thesis, is made discussion which is analyzed the difficulty of model creation and this part is decided under which conditions the model can be printed. The practical part of the thesis is solved modeling process and the final 3D print. 3D print process is processed in detail, all printing errors are written and explained. There are added to the possibilities of omitting these errors in the future as well. The tasks for designing of simple objects are the result of this bachelor thesis. This task is being examined the knowledge and skills of the beginner and subsequent selection of suitable tasks for 3D print. Complete work is placed on the website. The website also includes the list with programs for 3D object creating and 3D printing with freeware license. There are the links for downloading these programs as well. The website is contained complete practical part of this bachelor thesis which can be downloaded and you can to deepen your knowledge and skills. This thesis is suitable for beginner designers and for students who attend schools where is taught 3D graphics.
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