Národní úložiště šedé literatury Nalezeno 3 záznamů.  Hledání trvalo 0.01 vteřin. 
Holographic Injection
Dobiáš, Roman ; Chlubna, Tomáš (oponent) ; Milet, Tomáš (vedoucí práce)
The adaptation of upcoming autostereoscopic displays by regular users depends on availability of supported applications. To increase such set, this thesis describes compatibility software which turns (semi)-automatically the output of regular OpenGL 3D applications to display-native output of autostereoscopic displays, which take advantage of true 3D displays capabilities. This is achieved using a conversion layer that intercepts subset of OpenGL API call and translates such API calls to the different ones that produce multiview output of the original application. The thesis is mostly devoted to the process of incremental design of the conversion layer to support different stages of OpenGL API. The description is focused on explaining decisions and alternative possibilities of available API calls. In the end, examples of converted applications are shown with identified problems, analyzed performance, and suggestions for further development.
Augmented Reality on Lume Pad
Olearčin, Daniel ; Bambušek, Daniel (oponent) ; Milet, Tomáš (vedoucí práce)
This bachelor's thesis deals with the possible improvement of applications that use augmented reality. The aim of the bachelor thesis is to find out whether the light field technology of the Lume Pad tablet provides better navigation and manipulation with objects in augmented reality. To fulfill the goal of the bachelor thesis, a thorough study of augmented reality, light field technology, the Unity game engine and the Lume Pad tablet is necessary. Based on the studied information, an application is implemented in the Unity game engine, which combines augmented reality and light field technology. The app contains tests that point to possible improvements. The tests focus on navigation and manipulation with objects in augmented reality. Using a sample of users, the final application is tested and based on the results of testing, a conclusion is drawn.
Holographic Injection
Dobiáš, Roman ; Chlubna, Tomáš (oponent) ; Milet, Tomáš (vedoucí práce)
The adaptation of upcoming autostereoscopic displays by regular users depends on availability of supported applications. To increase such set, this thesis describes compatibility software which turns (semi)-automatically the output of regular OpenGL 3D applications to display-native output of autostereoscopic displays, which take advantage of true 3D displays capabilities. This is achieved using a conversion layer that intercepts subset of OpenGL API call and translates such API calls to the different ones that produce multiview output of the original application. The thesis is mostly devoted to the process of incremental design of the conversion layer to support different stages of OpenGL API. The description is focused on explaining decisions and alternative possibilities of available API calls. In the end, examples of converted applications are shown with identified problems, analyzed performance, and suggestions for further development.

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