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Game for Oculus Quest
Kryštůfek, Jakub ; Novák, Jiří (referee) ; Pomikálek, Jiří (advisor)
The aim of this bachelor thesis is to create a prototype of a videogame in virtual reality for target platform Oculus Quest 2. The game was created with game engine Unity with emphasis on optimalization and extensibility of implemented systems. Within the implemented game was created system of autonomous agents via finite state machines and planning architecture goal-oriented action planning. One of the most insteresting game mechanics is fire propagation system implemented with cellular automaton.
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Graphical Interface for Head-up Display
Pomikálek, Jiří ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This bachelor thesis addresses the visualization of flight data. The aim of the thesis is to design and implement the visual interface of a head-up display. Emphasis is placed on using the right symbology, maintaining the clarity of the flight information and simultaneously integrating application into a flight simulator with motion platform, using virtual reality technologies.
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Game for Oculus Quest
Kryštůfek, Jakub ; Novák, Jiří (referee) ; Pomikálek, Jiří (advisor)
The aim of this bachelor thesis is to create a prototype of a videogame in virtual reality for target platform Oculus Quest 2. The game was created with game engine Unity with emphasis on optimalization and extensibility of implemented systems. Within the implemented game was created system of autonomous agents via finite state machines and planning architecture goal-oriented action planning. One of the most insteresting game mechanics is fire propagation system implemented with cellular automaton.
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Graphical Interface for Head-up Display
Pomikálek, Jiří ; Vlk, Jan (referee) ; Chudý, Peter (advisor)
This bachelor thesis addresses the visualization of flight data. The aim of the thesis is to design and implement the visual interface of a head-up display. Emphasis is placed on using the right symbology, maintaining the clarity of the flight information and simultaneously integrating application into a flight simulator with motion platform, using virtual reality technologies.
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