National Repository of Grey Literature 4 records found  Search took 0.00 seconds. 
Game with Robots
Sasýn, Radek ; Solár, Peter (referee) ; Petřík, Patrik (advisor)
This thesis deals with creating a computer game in which robots are fighting in the arena. The users can define the robot's behavior by using a special programming language. Definition of robots and it's processing is implemented by using fuzzy logic. The thesis describes the theoretical knowledge of fuzzy logic and game Robocode, programming language design and application architecture, and finally a description of the implementation of individual parts of the application.
Path Planning in 3D Space
Sasýn, Radek ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
This work describes path finding among obstacles in 3D space using probabilistic algorithms. Users can create scene in application GUI - define start object, obstacles, goal position and run probabilistic algorithm. The finding path is visualized. The work describes probabilistic algorithm, collision detection and the basics of 3D graphics and shows design and implementation of an application created.
Game with Robots
Sasýn, Radek ; Solár, Peter (referee) ; Petřík, Patrik (advisor)
This thesis deals with creating a computer game in which robots are fighting in the arena. The users can define the robot's behavior by using a special programming language. Definition of robots and it's processing is implemented by using fuzzy logic. The thesis describes the theoretical knowledge of fuzzy logic and game Robocode, programming language design and application architecture, and finally a description of the implementation of individual parts of the application.
Path Planning in 3D Space
Sasýn, Radek ; Zbořil, František (referee) ; Rozman, Jaroslav (advisor)
This work describes path finding among obstacles in 3D space using probabilistic algorithms. Users can create scene in application GUI - define start object, obstacles, goal position and run probabilistic algorithm. The finding path is visualized. The work describes probabilistic algorithm, collision detection and the basics of 3D graphics and shows design and implementation of an application created.

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