National Repository of Grey Literature 366 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
In-line skating training methodology for the preschool children
Entová, Klára ; Bačáková, Radka (advisor) ; Gnad, Tomáš (referee)
Title: In-line skating training methodology for the preschool children Objectives: The aim of this work was to create a methodology for teaching inline skating to preschool children, mainly in the form of games. Methods: The literary recherche and the empiricism were used in this thesis. The theoretical part was written based on the literary recherche and contains essential information regarding the in-line skating, history of this sport and information regarding the development regularities in the preschool age. The empiricism and the literary recherche particularly are combined in the practical part. Individual games and exercises were created based on my empiricism obtained during the teaching of the in-line skating of the preschool children. Results: Composition of the simple methodology plan of the in-line skating training in the form of a game. Selected preparatory exercises and games shall the children tackle without major issues. The thesis contains following simple steps - falls, standing up, postures and basics of the ride forward and backward. All these movement skills can be developed in the form of a game. Keywords: skating skills, kindergarten, age regularities, game, physical fitness, sport, health
Real Time Emg Detection In Therapeutic Game
Veselá, Cindy
This article focuses on real-time detection of activity in electromyographical signal. The study is based on controlling the therapeutic game through the muscle activity, called myofeedback. Many different algorithms can be used to detect EMG signal. Nowadays there is rapid development of artificial intelligence not only in biomedical engineering. In this paper there is implemented convolutional neural network for signal segmentation with accuracy 97,13%.
Influence of modified games on the quantity of game combinations of primary school age floorball players
Míka, Ondřej ; Dragounová, Zuzana (advisor) ; Běhanová, Michaela (referee)
Title: Influence of modified games on the quantity of game combinations of primary school age floorball players Objectives: The aim of this work was to find out the effect of prepared training programme on quantity of passing, team cooperation and quantity of shots. The research was aimed on passing accuracy (passing quality) after ball carrying, quantity of passes in training match on smaller pitch. The number of the players was 3 on 3 there. It was also aimed on quantity of passes in league match on standard pitch. There were 5 players against 5. At the end of the training programme, we made revisory tests to assess a positive effect of the programme. Methods: We used a method of an experiment. At first, there were preliminary tests before an adjusted training program so that we got input data. Then we applied adjusted training programme and then there were another control tests to get output data. The programme included both modified games and game-like drills. During the tests, we used participant observation. Results: The results showed an increase of quantity in all tests. But only in passing accuracy after ball carrying test and in quantity of passes in league match the results were statistically significant. The other test showed no statistical significance. Keywords: game, modification,...
Leisure activities for primary school children at a school camp
Čopíková, Barbora ; Dlouhý, Martin (advisor) ; Vojtíková, Lenka (referee)
Leisure activities for primary school children at a school camp Barbora Čopíková Abstract This diploma thesis is focusing on problematics of games and other activities at a school camp for primary school children. Theoretical part of this diploma thesis describes the age of primary school children and their physical, psychical, social a motor development. Another important part is about the concept of game and their specifics about their division, signs, rules, safety and meaning for primary school children. This part focuses on problematics of competition and leisure time, which mainly relate with the keyword game. There is also included organizing of a school camp a its health, social and educational meaning. Part of thesis is dedicated to meaning of a school camp for teachers and camp counsellors. Another part of this diploma thesis is collection of games and other activities. The research is based on this collection and is focused on finding out how pupils and counsellors think about games at a school camp and how they reflect this collection. The research part contains results of my survey a its interpretation. The results of this survey are described in pie and bar charts. In this part of the thesis is also described the research part, used methods and work conclusions. KEYWORDS: The age of primary...
Hunting law as a tool for environmental protection
Sehnalová, Jana ; Damohorský, Milan (advisor) ; Stejskal, Vojtěch (referee)
Hunting law as a tool for environmental protection In the scope of three main chapters, introduction and conclusion, the thesis attempts to capture the relationship between the Czech hunting legislation and nature conservation. The question is whether we can consider the current concept of the Hunting Act (449/2001 Sb.) as one of the tools of environmental protection. For the elaboration I based the research, among other things, on my personal experience with pro-landscape hunting in the vicinity of the village Vinaře, Central Bohemia. Furthermore, I elaborated on interesting cases of judicial and administrative practice and, last but not least, I took into account the relevant legal norms and appropriate literature or professional texts. The first chapter deals in more detail with the very concept of hunting, including various interpretations and therefore also meanings. The second part of the first chapter describes - rather briefly - the history of hunting predominantly in the Czech territory. In this context, greater emphasis is placed primarily on the first signs of nature protection. The next chapter follows the very essence of the monography, namely the role of hunting in environmental protection. I pay special attention to the hunting ground and game in this regard. One of the separate...
Legal regulation of hunting management
Čech, Jan ; Damohorský, Milan (advisor) ; Derlich, Stanislav (referee)
75 Abstract This diploma thesis deals with Legal Adjustment of Gamekeeping. Gamekeeping is perceived not only as a hobby, but it is a phenomenon which became a lifestyle of many people. The main purpose of hunting is to protect and maintain freely living game for the future generations but at the same time ensure the environment protection. According to the importance of the environment protection and the game there is no doubt, that this issue requires its own legal adjustment. The adjustment has evolved over years and these days it is influenced by the globalization, membership in multinational communities and organizations and many others. In the introduction the term Gamekeeping is presented together with the reasons which make this topic current. In the first chapter the history of hunting is analysed heading towards the development of gamekeeping including the role of poaching during over the years. The second chapter is an important part of the thesis, it processes sources of the gamekeeping legislation. The international legislation related to many international contracts focused on component aspects of the environment protection is mentioned first.It is also necessary to deal with the legislation of the European Union, of which the Czech Republic is a member, in which the legislation is included...
Importance of Game in Upbringing and Education
Nekolová, Iveta ; Pelcová, Naděžda (advisor) ; Rybák, David (referee)
The work will consist of two parts. The first will be theoretical and will reflect the elementary concepts - game, education, education process, the world and culture. The theoretical reflection will comprise a historical overview, philosophical analysis and comparison of various game conceptions. It will be the definition of historical, philosophical, sociological and anthropological perspective. The second part will be oriented practically. We will focus on using games in education as a teaching method. A mini-research executed among schoolmates, soon-to-be teachers, will be included. Using questionnaires we will try to find out the extent of using games in educational process.
A Demonstration Computer Game Showing 3D Visualization Capabilities of Contemporary Internet Browsers
Pagáč, Jakub ; Starka, Tomáš (referee) ; Pečiva, Jan (advisor)
This thesis describes the process of creation of a game for web browsers using Babylon.js framework. It also touches on subjects of 3D graphics on the web, 3D animation and structure of web applications. Game itself is created using Typescript language and it is shared using a Node.js module as its web server. It is a fighting game for two players, where their characters fight using martial arts.
Design and Creation of an Educational Application for Primary School Children
Bernáth, Radoslav ; Kindlová, Dita (referee) ; Dydowicz, Petr (advisor)
This bachelor thesis focuses on the design of a multiplatform mobile application for primary school. The application is intended for students and teachers of the Benkova Primary School in Nitra. Teachers will be able to easily create tests for their students with the possibility of an interactive form in the form of a game.
Game Demo in Unity
Timko, Jakub ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to develop a game demo using the Unity game engine. The demo consist of two parts. The first part is the game itself, where player controls a ball, with which he overcomes obstacles. The second part is a game editor, which serves to create additional levels of the game. The thesis contains a brief analysis of existing games with similar themes as well as a comparison of game engines. It also contains a description of the design and implementation of both parts of the demo.

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