National Repository of Grey Literature 441 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
In-line skating training methodology for the preschool children
Entová, Klára ; Bačáková, Radka (advisor) ; Gnad, Tomáš (referee)
Title: In-line skating training methodology for the preschool children Objectives: The aim of this work was to create a methodology for teaching inline skating to preschool children, mainly in the form of games. Methods: The literary recherche and the empiricism were used in this thesis. The theoretical part was written based on the literary recherche and contains essential information regarding the in-line skating, history of this sport and information regarding the development regularities in the preschool age. The empiricism and the literary recherche particularly are combined in the practical part. Individual games and exercises were created based on my empiricism obtained during the teaching of the in-line skating of the preschool children. Results: Composition of the simple methodology plan of the in-line skating training in the form of a game. Selected preparatory exercises and games shall the children tackle without major issues. The thesis contains following simple steps - falls, standing up, postures and basics of the ride forward and backward. All these movement skills can be developed in the form of a game. Keywords: skating skills, kindergarten, age regularities, game, physical fitness, sport, health
20th Century Theologies of Play - Hugo Rahner and Jurgen Moltmann: Blind Alley
Lamser, Jan ; Noble, Ivana (advisor) ; Jandejsek, Petr (referee) ; Kaplánek, Michal (referee)
The aim of the present text is play and playing along all respective forms from the perspective of systematic theology. Two most comprehensive play theologiesas presented in the books Der Spielende Mensch by Hugo Rahner and Die Ersten Freigelassenen der Schöpfung by Jürgen Moltmann and connected writings are analysed. The analysis expands on the understanding of play as play and ensuing theological interpretations, as portrayed by both authors, in the context of their theological legacy, professional endeavours and historical circumstances relating to the time of inception of their respective play theologies. Such play theologies are outlined both on the general level and presented inparticular details and points of emphasis in terms of systematic theology. Sources of inspiration, direct motivations to engage in play theologies arepresented from the perspective of both respective theologians as well as thereception and impact of their writings. Consequently, a comparison of both play theologies is presented. Their compatibility is argued both on the level of key eschatological and soteriological conclusions as well as foundations emphasising freedom, joy and creativity as fundamental theological qualities of play. Attention is given to the theological understanding of human identity and human understanding...
Influence of modified games on the quantity of game combinations of primary school age floorball players
Míka, Ondřej ; Dragounová, Zuzana (advisor) ; Běhanová, Michaela (referee)
Title: Influence of modified games on the quantity of game combinations of primary school age floorball players Objectives: The aim of this work was to find out the effect of prepared training programme on quantity of passing, team cooperation and quantity of shots. The research was aimed on passing accuracy (passing quality) after ball carrying, quantity of passes in training match on smaller pitch. The number of the players was 3 on 3 there. It was also aimed on quantity of passes in league match on standard pitch. There were 5 players against 5. At the end of the training programme, we made revisory tests to assess a positive effect of the programme. Methods: We used a method of an experiment. At first, there were preliminary tests before an adjusted training program so that we got input data. Then we applied adjusted training programme and then there were another control tests to get output data. The programme included both modified games and game-like drills. During the tests, we used participant observation. Results: The results showed an increase of quantity in all tests. But only in passing accuracy after ball carrying test and in quantity of passes in league match the results were statistically significant. The other test showed no statistical significance. Keywords: game, modification,...
Leisure activities for primary school children at a school camp
Čopíková, Barbora ; Dlouhý, Martin (advisor) ; Vojtíková, Lenka (referee)
Leisure activities for primary school children at a school camp Barbora Čopíková Abstract This diploma thesis is focusing on problematics of games and other activities at a school camp for primary school children. Theoretical part of this diploma thesis describes the age of primary school children and their physical, psychical, social a motor development. Another important part is about the concept of game and their specifics about their division, signs, rules, safety and meaning for primary school children. This part focuses on problematics of competition and leisure time, which mainly relate with the keyword game. There is also included organizing of a school camp a its health, social and educational meaning. Part of thesis is dedicated to meaning of a school camp for teachers and camp counsellors. Another part of this diploma thesis is collection of games and other activities. The research is based on this collection and is focused on finding out how pupils and counsellors think about games at a school camp and how they reflect this collection. The research part contains results of my survey a its interpretation. The results of this survey are described in pie and bar charts. In this part of the thesis is also described the research part, used methods and work conclusions. KEYWORDS: The age of primary...
Importance of Game in Upbringing and Education
Nekolová, Iveta ; Pelcová, Naděžda (advisor) ; Rybák, David (referee)
The work will consist of two parts. The first will be theoretical and will reflect the elementary concepts - game, education, education process, the world and culture. The theoretical reflection will comprise a historical overview, philosophical analysis and comparison of various game conceptions. It will be the definition of historical, philosophical, sociological and anthropological perspective. The second part will be oriented practically. We will focus on using games in education as a teaching method. A mini-research executed among schoolmates, soon-to-be teachers, will be included. Using questionnaires we will try to find out the extent of using games in educational process.
A Demonstration Computer Game Showing 3D Visualization Capabilities of Contemporary Internet Browsers
Pagáč, Jakub ; Starka, Tomáš (referee) ; Pečiva, Jan (advisor)
This thesis describes the process of creation of a game for web browsers using Babylon.js framework. It also touches on subjects of 3D graphics on the web, 3D animation and structure of web applications. Game itself is created using Typescript language and it is shared using a Node.js module as its web server. It is a fighting game for two players, where their characters fight using martial arts.
Game Demo in Unity
Timko, Jakub ; Matýšek, Michal (referee) ; Milet, Tomáš (advisor)
The aim of this thesis is to develop a game demo using the Unity game engine. The demo consist of two parts. The first part is the game itself, where player controls a ball, with which he overcomes obstacles. The second part is a game editor, which serves to create additional levels of the game. The thesis contains a brief analysis of existing games with similar themes as well as a comparison of game engines. It also contains a description of the design and implementation of both parts of the demo.
3D Demo for Holographic Display
Motyčka, Ondřej ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The goal of this bachelor thesis is to create a game demo application for holographic display with usage of Unreal Engine 4. Thanks for this unusual display, the player can immerse deeper in the game using its interactive components. All of the components are made directly for the holographic display and without it, they won't reach their full potential.
Game in OpenGL
Hranáč, Pavel ; Milet, Tomáš (referee) ; Starka, Tomáš (advisor)
The goal of this thesis is to create a custom game with an AI opponent. The theoretical part of the thesis deals mainly with artificial intelligence in games in general. The game's graphics are three-dimensional and use the OpenGL API and the GPUEngine graphics library. The created game is a turn-based strategy game similar to chess, offering computer opponents of various difficulties using a custom modification of the Minimax strategy with a complex heuristic. The game also offers local multiplayer. The results of this thesis can serve as inspiration or a basis for the study of artificial intelligence in games.

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